Thursday, December 31, 2009

Completed! Achievement: Leeeeeeeeeeeeeroy!

Title:  Jenkins
Achievement: Leeeeeeeeeeeeeroy!:
Kill 50 rookery whelps within 15 seconds.  Upper Black Rockspire.  Yea i grabbed 2 others .. totally wasn't confident on soloing it. Oh ya ubrs no more locks and soloable.

Monday, December 28, 2009

How to farm the AH

just an update to my gold farming secrets.  At this  point i think it safe to say lets all share because there's no secrets after 5 years of wow's up time.

I am a business elf and unlike most people who's "main" is a max level character and nicly geared my main is level 1 toon who usually has some 50k gold on hand.  my level 1 toon funds all my alts and shopping needs.  ironic isn't it.

My specialty is: rare recipes, hard to find enchants, enchant mats.   This is mainly because i dont care to farm herbds or ores so do not have any raw mats to sell.   I much rather farm the AH than pick flowers then sell em but to each his own.

AH is the only profession that has  no limit on how much you make and everything else can make 250g per hour.  Questing, dailies, farming,  herbing, oring.  ya i counted.


run auctioneer scan at least 2x a day, scan the AH manually looking for your specialty's items and seeing if its a deal, buy out anything at 50% discount and if its super rare you buy and hold then list on AH at its market vaule for as long as it takes to sell.  You'd be surprise prices people will pay if they realize that there is no other seller its buy it from you or not have it at all.

Sunday, December 27, 2009

The De-Evolution of a WOWer

ya think i'd be more motivated to wow since i am on vacation.  but nope.   i just logged in to grab my BB gun for the achievvement and logged right out.  well it doesn't help that my netbook isn't wow capable and the spare desktop crashes whenever wow boots up but its ok .. i actually don't care that much.    i'll wow when i get back to my home computer.  haha the de-evolution of a hardcore wower.   A few years ago I couldn't imagine life without WOW but now its like meh.   I know who my friends are and well if they dont wow thats ok too because I still think highly of them.  


what i did do was catch up on all my sleep dept for 4 months, eat cooked real foods and clean up.  Filled out some job applications wrote 5 plus essays as i had to rewrite a few of em. 
Otherwise yes there's a lot more time once ya do limited wow or schedule it in and stop at the designated time.  on my end I just cease to care that is all

I think WOW is a problem only if you let it become one otherwise its just another leisure activity i can do it or not and its not a big deal. Uhm ya I am a user not an abuser make sense?

Saturday, December 26, 2009

Exalted! Cenarion Circle!

Exalted I grinded some rep and lots of gold while getting this rep out of th way.  Yep started at 9pm and decided I was gonna get my rep before I need to take wow diet for me school year.  Notice I said diet as in limited intake and portion control no where did I say I was quitting etc.  Oh and yes this is the case of recreational use an not addiction.. though judging from my play in the last 3 days you'd think otherwise aka addict.most of the rep was from pre-bc so easy for me

Cenarion Circle -- exalted
Cenarion Expedition - Exalted  (BC or was it Pre) but never the less us old druids all have exalted there was a nice tanking hammer to be had from there.

























Thursday, December 24, 2009

Hardcore Wower (LE) Limited Edition

okies with winter break here i am now a hard core wower just for the duration of the break. I'm on morning day and nite. 

my goals are doing the shatari skyguard rep just the bombing dailies as i can't stand to grind mobs, run karazhan, heroic magisters terrace, zul gurub for its mount drops and all other times go grind stratolme.
achievement:  merry maker (completed).   Also i raid up aq40 when time permits, do a random heroic or so and otherwise farm up the auction house on three servers.

Tuesday, December 22, 2009

Event: Feast of Winterveil + Achievement

 yes! its winterveil party time!  goodies and presents for me erm .. everyone i mean.

completed: merry maker achievement.   I've completed all the quests in piecemeal and at this point i'm tired of repetitive questing on alts so i'm making this my "main" in terms of mounts and achievements.

remember to open your gifts on all toons come december 25
---------------------
 Event:  Feast of Winterveil:  http://www.wowwiki.com/Feast_of_Winter_Veil
Title: Merry Maker
Dates:  December 25th through January 2nd


Achievement: yes  part of the long strange journey questline - mount to be had at the end
-------------------------------
LootS:
    * [Schematic: Snowmaster 9000] - Makes 1 snowball per day.
    * [Formula: Enchant Weapon - Winter's Might] - +7 damage with frost spells
    * [Plans: Edge of Winter] - Blacksmithed 1H Axe
    * [Pattern: Gloves of the Greatfather] - Leather gloves
    * [Recipe: Elixir of Frost Power] - +15 frost damage for 30
    * [Pattern: Green Holiday Shirt] - Green Shirt
    * [Winter Veil Disguise Kit]
    * [Wand of Holiday Cheer]
    * [Graccu's Mince Meat Fruitcake]

Drops:

    * [Green Winter Hat]
    * [Red Winter Hat]

ACHIEVEMENT
 [On Metzen!]  -Save Metzen the Reindeer. (You need 1 out of 2)

Alliance Crest [60] Metzen the Reindeer or Horde Crest [60] Metzen the Reindeer
  
10 Achievement point
 [With a Little Helper from My Friends]  -   Earn 50 honorable kills as a Little Helper from the Winter Wondervolt machine.
   
10 Achievement point
Alliance [Scrooge]

Horde [Scrooge]
   
Throw a [snowball] at Alliance King Magni Bronzebeard / Horde Cairne Bloodhoof during the Feast of Winter Veil.
   
10 Achievement point


 [Fa-la-la-la-Ogri'la]Complete the TBC Neutral [70] Bomb Them Again! quest while mounted on a flying reindeer during the Feast of Winter Veil.
   

10 Achievement point
 ['Tis the Season] While wearing 3 pieces of winter clothing, eat [Graccu's Mince Meat Fruitcake].
   

10 Achievement point-  [Crashin' & Thrashin']
Gain 25 crashes with your [Crashin' Thrashin' Racer] during the Feast of Winter Veil.
   
10 Achievement point
 [Simply Abominable]Complete the quest to retrieve the stolen Smokywood Pastures' stolen treats and receive a Smokywood Pastures' Thank You.
Alliance Crest [30] A Smokywood Pastures' Thank You! • Horde Crest [30] A Smokywood Pastures' Thank You!

10 Achievement point
 [Let It Snow] During the Feast of Winter Veil, use a [Handful of Snowflakes] on each of the race/class combinations listed below:

Alliance Alliance:
Human Warrior
Night Elf Druid
Gnome Mage
Dwarf Paladin
Draenei Priest   

HordeHorde:
Orc Death Knight
Tauren Shaman
Undead Rogue   
Troll Hunter
Blood Elf Warlock   

10 Achievement point

Alliance [Bros. Before Ho Ho Ho's]
Use [Mistletoe] on all of the Alliance "Brothers" during the Feast of Winter Veil.
Alliance[40] Brother Nimetz in Stranglethorn Vale
Alliance[11] Brother Wilhelm in Goldshire
Alliance[40] Brother Kristoff in Stormwind
Alliance[45] Brother Karman in Theramore
Alliance[50] Brother Joshua in Stormwind
Alliance[44] Brother Crowley in Stormwind
Alliance[30] Brother Cassius in Stormwind
Alliance[40] Brother Benjamin in Stormwind
Alliance[45] Brother Anton in Nijel's Point
10 Achievement point
   
Horde [Bros. Before Ho Ho Ho's] 10 Achievement point
Use [Mistletoe] on on all of the Horde "Brothers" during the Feast of Winter Veil.
Horde[20] Brother Malach in the Undercity
WotLKHorde[69] Durkot Wolfbrother in Warsong Hold
WotLKHorde[20] Brother Keltan in Icecrown
   
[The Winter Veil Gourmet]
During the Feast of Winter Veil, use your culinary expertise to produce a [Gingerbread Cookie], [Egg Nog] and TBC[Hot Apple Cider].

 [He Knows If You've Been Naughty]  10 Achievement point
Open one of the presents underneath the Winter Veil tree once they are available.
Neutral [1] A Gently Shaken Gift
Neutral [1] A Winter Veil Gift
Neutral [1] A Carefully Wrapped Present
Neutral [1] A Gaily Wrapped Present   
Neutral [1] A Festive Gift
Neutral [1] A Ticking Present
   
10 Achievement point[A Frosty Shake]
During the Feast of Winter Veil, use your [Winter Veil Disguise Kit] to become a snowman and then /dance with another snowman in WotLKDalaran.
   

10 Achievement point
Alliance [BB King]  Pelt the enemy leaders listed below.
Cairne Bloodhoof
Lor'themar Theron
Vol'jin
Lady Sylvanas Windrunner
Thrall
  
10 Achievement point   
Horde [BB King]Pelt the enemy leaders listed below.
High Tinker Mekkatorque
King Varian Wrynn
Tyrande Whisperwind   
King Magni Bronzebeard
Prophet Velen

Tuesday, December 15, 2009

Lazy Gamer

So i have a small chunk of wow time coming up and guess what?  I have no interest in grinding anything .. it seems i've mellowed out a bunch and logging in once a day to use my xmutes, fast ah, and maybe one instance is good enough for me. Ah well but it really is WOW for next 3 days like there's no tomorrow or skip it and go back to limited wow as I've got projects to do soon.

this might be the case of a lazy bones.   you know lazy in RL and lazy in WOW.

Monday, December 14, 2009

Finally patched and ready to go

after 2 days of downloading, installing, trouble shooting a computer that literally died on me from some corrupt registry.  Luckily computer hiccuped after I turned in all my projects so nothing was lost just a few hours to get patched up for wow and redownload my addons.

What do you think I did after patching up?  explore new content?  raid?  nah nothing so mundane for me I logged in to see a paladin targetting me .. and while i wondered what one was suppose to do with a paladin he killed me.  I guess that was a ret-a-din aka retardin.  Ow who woulda thought that paladins hit so hard.   I forgot to go bear but it wouldn't have made a differnce .. I still dont know what to do with a pally other than wear em down.

I rezzed and resumed my 1 strat run for the nite and logged. hey at least i got my shot at the baron's mount in

Friday, December 11, 2009

PATCH MIRRORS

Okies for those of you who may need to reistall and patch up wow here are links you'll need

WOW Client
https://www.worldofwarcraft.com/account/download_wow.html.

PATCH Mirrors direct from wow
http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21079

ADDONS
http://www.curse.com

Day 2 of patching

So i'm stuck with reinstalling wow from scratch.  what an annoyance.  I think i'll just save all the patch files on a flash drive as well as wow wotlk just in case so next time this happens i'm not stuck downloading then intalling for 2-4 days.  Not that I can do any wow anyways its exam time

WOTLK>   3.2.0 · 3.2.0a · 3.2.2 · 3.2.2a  –  3.3.0

Thursday, December 10, 2009

Wow 3.30 Error Patch? wtf a full reinstall needed?

Error: The patch "pc-game-hdfiles\msvcr80.dll" could not be applied. (Invalid source file size: expected 626688, actual 632656

Woest me .. i patched the fancy 3.2.2-3.30 12/8/09  logged in to see that it actually worked only to see today 12/10 that I have a downloading window for patch 3.30 erm didn't i just patch it yesterday? and now its saying Error please repair or uninstall and reinstall wow.  Uh this can't be easily done unless one has high speed internet and alot of patience.  My wow is  pached up to date. or was.



Oh might i add I'm suspecting wow nearly killed my system?  computer goes into a free and refuses to boot past the start saying system registry file is corrupt.

Monday, December 7, 2009

Patch 3.3 goes live today

 Welcome to patch 3.3.  unfornately I can't log on as my server's down and right now I'm inclined to go to sleep rather than wow.
General
  • Icecrown Citadel
    • The Forge of Souls, the first wing of the 5-player dungeon, is currently available for testing.
    • Additional Icecrown Citadel dungeon and raid content will be made available in future test builds.

  • Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
  • Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.
Classes: General
  • Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
  • Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
  • Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
  • Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
Races: General
  • Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.
Death Knights
  • Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
  • Talents
    • Unholy
      • Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players.


Druids
  • Pets
    • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Hunters
  • Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
  • Talents
    • Beast Mastery
      • Intimidation: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack.


  • Pets
    • Avoidance: Now reduces the damage your pet takes from area-of-effect damage by 30/60/90%, but no longer applies to area-of-effect damage caused by other players.

Mages
  • Talents
    • Arcane
      • Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage's party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.


  • Pets
    • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Priests
  • Pet
    • Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Rogues
  • Dual Wield: Rogues now know this ability upon logging into the game at level 1.
  • Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
  • Vanish: For the first second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.
Shamans
  • Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
  • Talents
    • Elemental Combat
      • Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.


Warlocks
  • Pets
    • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
    • Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.

Warriors
  • Victory Rush: This ability is now trainable at level 6.
  • Talents
    • Protection
      • Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.


User Interface
  • Quest Tracking Feature
    • This system is currently under development and is not fully functional.

  • Looking For Group System
    • This feature is undergoing several improvements and is not available for testing at this time.

  • For additional notes on Lua and XML changes please visit the UI & Macros forum.
Graphics
  • A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). This is currently enabled by default on the public test realms. For more information please visit our Test Realm forum.
Professions
  • Enchanting
    • Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster's target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.

Items
  • Glyphs
    • Death Knights
      • Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.

    • Shamans
      • Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.


Bug Fixes
  • Druids
    • Rejuvenation: Rank 15 of this spell was providing a 15-second duration. It has been correctly reduced to 12 seconds.

  • Mages
    • Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.

Saturday, December 5, 2009

Farming Stratolme for: Baron's Mount

Time:15-18 min per run. 
Loots:  5-8 stacks of runecloth, 8 large brilliant shards, 6-10 illusion dust, 5 greater eternal essence.
Route:  Go straight kill baroness somebody first, then go kill spider boss, then go through gate and kill your magician boss,  proceed to magisters dude, then pull all of stich monsters and swipe em to death.  kill skellies and De loots while waiting for the black guard to spawn, kill those too  then go in to kill baron all while swipping when skeletons go to him.  Rinse and repeat

I've heard that a full clear can be done in 10 mins if i do not stop to loot or pull uncessary mobs.

So far I have had no luck with the drop rate but will keep trying.  I dont have anything else to do in game as I have neither the time or inclination to raid or instance or pvp.  A fast and short instance run is just what I'm looking for. Stratolme grinding isn't hard but it is very disapointing.

Profits:  mail cloths to my tailor alt to make stuff for DE and then use mats to enchant very rare recipes for sale on the AH.

Monday, November 30, 2009

Achievement : pilgrim

hah i finished the achievement so I'm now a pilgrim.  not that i particularly care but i do like to complete the world event quests all other stuff i skip.  PVP, PVE raiding etc.  well pvp i need to learn how to Kill em all!!  otherwise i'm just free HK

Lets see as pilgrim you get the title, and a turkey pet.
oh ya the trick to getting all 40 within the 30 secs is buying a tracker snack so you see where the next turkey is before you have to get it and timing your turkey kills so you have a few secs to look around  I wait until 10 seccs before i kill it so I look around for 15 secs from the first turkey and add that to the 20 secs the debuff after 2nd kill so its total of 35 secs of just looking for stuff.

Monday, November 23, 2009

Special Event: Pilgrim's Bounty

Benefits:  nearly free levling of cooking from 1-375.  Time 20 mins or less.
Loots:  turkey pet, title of pilgrim, 6 pieces of pilgrim clothing and a chance to get a raven god mount.

Complete all your quests and you get a turkey pet and the pilgrim title.  All this gear is really a bonus for RPers - role players.  Previously clothing was something to be horded and saved for special ocassions.  Mostly it was from gear that just happened to look nice.


I think this is blizzard's way to evening out the professions as most people cannot be bothered to go out of thier way to kill mobs for their cooking ingredients.  I never cooked and always bought my buff foods from the AH or did without.  If it wasn't for this free and fast leveling shortcut by blizzard I would never level cooking.   Cooking is as hard to level as fishing except fishing is super boring.

Grab a friendly druid who did the epic fligth form quest and have a shot at your raven god mount.

STARTING CITY:  all major cities horde and alliance side

Wednesday, November 18, 2009

woot raid!

Yay I got to raid for 15-30 mins!    I logged in was chatting with people and one of my friends a raidleader or assistant raid lead whispered and said want to come as dps?  I asked how long will this take? hehe he said 30 mins or so so i said ok.   Week days I to avoid raids as I'd like to go to sleep at a decent hour if I have to wake up early.

I like TOC you can't possibly get lost in there.  Ya know come to think of it TOC is the only place I haven't gotten lost in

Monday, November 9, 2009

Oh really Avatar = me? and me = avatar? lol it takes a Ph.D to say it does

Neuroscientists discover MMORPG players identify avatars with themselves 

Duh .. any WOWer casual or hardcore could have told you that.   Does it really take a Ph.D in neuroscience to know all this?  Shoot this is common knowledge.When I say I in WOW i mean I the toon name but when I talk with people  i know in RL of course the I means the real me behind the computer. BUT interesting to know that nongamers need hard facts to prove what every gamer already knows.



http://www.geek.com/articles/games/neuroscientists-discover-mmorpg-players-identify-avatars-with-themselves-2009119/

Wednesday, November 4, 2009

Special event: All hallow's eve

 All hallow's eve is over and I've yet to get a mount.  I ran SM Graveyard every day too!
Once a day no matter how busy i was I'd log on to WOW get a group going.  Now mind you I took some precautions and made sure people had the summons as there were some people who made things difficult.

Problems:
  • They would get a group going get everyone else to summon and then when it came to thier turn they'd hearth out
  •  Masterloot the instance and not tell people about it or do it last min.
  • Boot the person who just used thier summon without giving them a chance to loot
  • Leave group after everyone's summoned and get a new group


Solution:
  •  Be Leader - form the group because at the very least you cannot be removed by the group
  • Ask if that person has summoned the boss today yet:  I'd whisper everyone in my /who list with a, "Hi might I ask have you summoned the Headless Horseman today yet?" If the answer was yes then i'd not reply or reply with thx.  If answer was no I'd ask if they would like to join me.
  •  Ask people of big guilds
  • Ask friendlist first and of course your RL friends.
People who are in high end raiding guilds are less likely to do these kinds of things because they have a reputation to keep and they'd be Gkicked should thier guild hear about it in trade or complaints.  They are tarnishing thier guild's reputation for behaving badly outside of raid. I personally know of one hardcore raider a warlock that got gkicked because he was mouthing off in gchat and the officers felt that he was ruinining the guild's reputation

Tuesday, October 13, 2009

Achievement: Get to the Choppa!

Yay I got me a mekgineer chopper.
Achievement:  Get to the Choppa!
Price:  14.5k gold  off the AH

Sligthly cheaper than me farming the mats but it seems like this person just wanted to get thier original money back.

Saturday, October 10, 2009

Recovering WOW Addict .. or still addicted? (TEST)

To test if you still have the conditioned response to wow just click on this youtube link and listen to the login screen. for me its like pavlov's dogs i hear themusic, my ears perk up heart rates goes up a wee bit and I'm almost itching to finish the log in. So I dont listen to pre-bc WOW music as its guarenteed that I wont get anything done as I'd be distracted by game thoughts.

http://www.youtube.com/watch?v=spU3j1hs-_s&eurl=http%3A%2F%2Fnoobgibs.com%2FWorld_of_Warcraft%2Fvideo%3Aworld-of-warcraft-3-02-login-screen-with-music%2F&feature=player_embedded

Monday, October 5, 2009

Event: Brewfest (completed)

I am now a Brewmaster.  A title granted to people who have completed all of the seasons special events.

Trick: buy all gear needed go to dalaran drop 65ft get achievement then return to vendor refund all tokens get pet and smile all the way.  BRD Brewfests Boss summons since everyone is going for the mount it is inevitable that there will be people who do not have the summons yet insist that they do.  There are the scammers who suggests that the mount winner should pass the mount around to get the achivement, the 65 guildie that can't summon for at least 10 levels yet want to be carried through so spams gchat asking for a group.

my BRD spam looks like tihs:  LFM  BRD Brewfest Boss (Must have summons).   Upon arrival I pick up the daily quest and look at my quest log and see who does not have the quest.  If the number is less than 4 I ask the missing person to please pick up the quest if they refuse or cannot then I boot and replace.  Its only fair that everyone can summon.

Loots I got:  Brewfest Kodo and Ram

Trinkets:  a bunch all which are bop, nonDeable, no vendor .. aka junk.

Monday, September 28, 2009

History of my WOW guilds

ME: yes i'm a super casual in a hardcore raiding guild

How did that happen? at one point i had a lot of friends who were hard core raiders from the previous guild and I made friends with another raider so when they all ended up in one raid guild it was only natural that I want to join them. So with high up friends I got invited in as a friends only status with no intention to raid. Lol top it off one of my friends is good friends with the GM so there you go. connections.

Later on those friends disappeared from wow but I've established myself as a friendly casual player who is a very good healer so am not likely to get a gkick because my friends are no longer wowing. I have a reputation for being able to get groups going for just about anything.


Druid 80 (server #1): guilded since level 35 for 2 years until it disbanded then I stayed unguilded until I was ready to level and then asked friends of mine who were in a raiding guild if I could apply and join them there as a nonraider. I enjoy my solo time so this is perfect the guild raids and I log on whenever to do whatever and say hi when I log in.

Guild #1: 2 years became a raider then promoted to class lead, then took a 9 month break as guild rerolled on horde side on another server. I refused to follow as I was hurt that we're leaving and I wasn't notified earlier. it was annouced during a guild meeting.

Guild #2 1 year to date as my friends from guild #1 joined raiding guild here to raid and I being thier friend who they enjoy chatting with got the invite here.


Priest 80 (server #2) I rolled hordeside to join my family/friends there for the ocassional group. Guild is an RP guild so definetly different from a raid guild. I'm a super light RPer in a heavy RP guild so for the most part I do my own thing and ocassionally join them for an old instance. They're too RPish for me but I enjoy the cuss free gchat, no leet speak and no locker room talk so that's why I'm here a protected gchat. Instancing .. good lord people in RP guilds aren't geared or as skilled and have more random afks than raid guilds. I'm a hardcore player in an RP guild so I dont take guildies on my runs as they tend to be undergeared and dont know thier class. For them its no big deal to do a wipefest group so long as its with friends and guildies. Uh no thats a waste of time in my book as the only person I would take to an instance regardless of gear is my RL friend/families but then I'd make up the difference with 2 other overly geared dps. RP guilds wouldn't understand my views so I dont bother telling em I just quietly whisper half the server to fill my groups than to annouce it in gchat. If i take a guildie he has to be geared, specced, and of leveled. Should this guildie suck in his role that's that last time he's coming on my runs. And if more guildies fit this profile I dont take any of them and wont' heal in thier "guild only runs" As of right now I avoid guild only runs like the plague because these tend to run long, wipe more than pugs, and have long AFKs. I play to get geared in my very limited wow time and otherwise have quality wow time.

Priest 80/Warlock 63 (server #3) I finally was ready to rejoin old friends from server #1 as they are one of the most mature and nice people i've know. not that I took a year to join them I kept in contact since level 1 day 1 of their reroll I just didn't see it as my priority to level to 80 any time soon and would 2 box a 2nd acct to keep in touch. thing was that I am very bad at mutltitasking so would forget that was afked on the other server too. Any how the GM was nice enough to suggest to ask me to join thier alt group leveling once a week so thats how i got to 80 it took oh about a year. I enjoy the random raids and weekly heroics with the same bunch of people so its nice and very hard to burn out with once a week wow.

Wednesday, September 23, 2009

Ex-WOW Addict 2 years later

Can you believe it ? its been 2 years since I was seriously addicted to WOW which got me fired, then I mulched off of savings for a year .. and finally faced reality took a month long break off wow or did I .. erm i dont remember BUT I did go into rehab of sorts for 1.5 years a friend took me under his wing and gave me a focus to work on and that was math .. so yea I studied math for a year while i refocused. Then I went back to work for about 9 months or 1 year as a temp making some big monies and after the assignment ended I took my vacation/bonus monies/savings and collected unemployment for 6 months while I studied 3d art but was still not ready by 6 months time so i went back to school for a nursing degree ... Right now I'm 1 semester away from competing for a slot in nursing clinicals and am finishing up my pre-nursing classes. Oh my gPa is competitive as hell afterall I'm hardcore raider at heart but no longer raid as I refuse to allow raiding to suck me back into wow addiction.

WOW Addiction is a strange thing .. non addicts can never understand that addiction is never over just controlled and that it requires constant vigilance. I channel my wow addiction into other interests and leave some time for wow I am always monitoring my wow usage and myself. I ask myself on a weekly basis am I ok? did i take care of RL business and am I on track in RL (real life) is my career, school, goals on track. Have I let RL stuff slide while I wow? if the answer is no to any of these I take a step back and figure out the problem and if WOW's taking up the time that i should have used to do these then the choice is simple I put down wow and take care of business. If you find that you cannot stop WOWing and RL is a mess then do yourself a favor and admit you have a problem: you are a wow addict and you need to stop and fix your life.

These days I wow whenever on school semesters as in once a week or less and on spring/summer breaks I switch back ito hardcore player and gear up.

The ability to not let wow interfere with RL is what separates a wow addict from a wow player.

Tuesday, September 15, 2009

How to get Groups: LFG or LFM?

Here's my secret to getting groups going in under 10 mins. I happen to be very good at putting groups together and getting runs going and have a very high sucess rate in my groups. Perhaps its a mix of player style, personal view of if you want it then you must do it yourself.

At level 34 that I was complimented by a group member that I'm a raider priest. This was before I had even heard of raiding and raiders. But what stood out was that I organized groups fast, my groups were always balanced in that I had a strong tank, good healer, and 3 mixed dps and at one point I insisted on bringing 1 class that was able to CC (crowd control). Of course it helped that I was a healer and did it well.

Personally I find it hard to believe that people can spend hours in LFG and not get anything when all it takes is a 10 min whisper to everyone in the /who class level location : /who paladin 80 dalaran of the thousands of people on you mean to tell me you can't get 4 other people who are geared for that instance? lazyiness i say.

Group make up:
Tanks - specced, geared and of level if not higher.
Healer - specced, geared, maybe 1-2 levels lower
DPS - mix it up as each class offers its own skills and you wont be wasting gear or having too much competition. nothing like seeing 4 druids in a group when you're wanting a piece of leather.

1.) join the LFG channel see who else is wanting to do your instance
2.) armory them to see what gear they are at .. instances run smoother with geared people than not.
3.) whisper only the geared and of level people in LFG before you issue an invite. Be polite say something like. Hi can I interest you in a tanking spot in heroic TOC or Hi would you be interested in TOC?
4.) use /who list to find more people: /who class level location Ex: /who paladin 80 dalaran
5.) armoy these people and only whisper people who are geared, specced and of level
6.) wait for answers

7.) when lazy type LFM instance name in LFG channel and sometimes as bad as it is trade chat.


POST GROUP

What these sets of rules do is that you are screening out the noobs, immature types, rude and otherwise people who will make your runs miserable. How people behave to an unsolicited whisper will tell you alot about them and if you'd like to spend the next .45 mins in the same instance with them. Also as a rule politeness always helps your cause. I've had people who normally would not consider running with pugs agree to come tank stuff for me because it was the most polite request they've received in a long time.

Wednesday, September 2, 2009

Commentary on Wow Addiction

Okies its been a year or two since my last post on WOW addiction. Personally I think WOW addiction is a life long life long battle and you're always watching and balancing the RL & WOW life. When WOW is greater than RL then its a problem otherwise I call it controlled use of a recreation drug. I'm of the opinion that WOW addicts have a addicting personalities that makes them more likely to have an addiction to start also that if it wasn't WOW then it would have been another game, drugs or what not.

Solution: Balance RL & WOW and always RL>WOW

There really isn't a quick fix for this problem, you either accept your addiction and work with it or be another WOW statistic someone who's life was destroyed by their addiction.

Your choices are to make sure that your RL is in order and that all responsibilities are taken care of then log on to WOW, cut off WOW entirely or be yet another broke assed WOW addict 30ish, living in thier retired parents basement. Its your choice. Ya real life sucks but that's the way it is.

Of course this is all from a former WOW addicts viewpoint. I'm a hardcore addict turned casual
altoholic and am on a self imposed WOW methadone maintenance program. I find other stimuli and things to do to occupy my spare time. Sports, hobbies, new friends and old all are ways of filling the void left by less WOW or no WOW. In many ways WOW is used to fill a void inside ourselves.

A word of advice - as Robin Williams once said about drugs - if you find yourself playing Warcraft, and you fall asleep and you're still playing Warcraft and then you wake up and you're doing Warcraft except your family has left you and you stink and there's a starved dead pet at your feet and all you can worry about is where you left your Hammer of the Naaru - WARNING!

Wednesday, August 26, 2009

A Casual player's guide to raiding guilds

Hello everyone,
This is a post by a raider turned casual player on what to expect from a guild or raiding guild.
Ask yourself this .. Why do I want to be in a raiding guild? What do i need from them? what do I have to offer? Most casuals would die to be in a high level raiding guild as you get to walk around with an elite guild tag.

Depending on your answer a raiding guild may be right or wrong for you.

Many a times a casual player will want to get into a raiding guild with the intention that they wont raid but will want to go on a farm raid with their guild. That doesn't happen raiding guilds do not do old content or farm easier instances with their main or alts for that. They and their guild are only there for progression and new content. Sure on occasion they will hop on an alt or indulge a guildie with a run through but that is rare.

I remember a certain post by a raider, "In my eyes the only Achievememts to be noticed and celebrated are our progression, bosses downed etc". This in short sums up what is a raiding guilds its all about progression.

I enjoy being in a raid guild because the quality of players are higher everyone there knows thier class and if I am doing a heroic I'd like to have access to these players over the generic soso pugs. For the most part I pug most of my instances but do offer guildies first dibs should they be interested. My friendly / pleasant personality and awesome healing skills makes the guild's non raid times a bit more fun as I usually am running some heroic, old world instance, raid or another AND I'm leading it so i offer a chance to do instances that they otherwise wont do.

What type of casuals fit in to raiding guilds.
independant players, quiet people who dont need much socialization, soloers, basically you can and do function just fine with or without the guild. And you are there to occasionally offer a break from thier progression grind with your heroics. You still need to know your class as no one likes a noob casual who's only there to leech.

How to get in?
Connections you must know people who will vouch for you. Casual players dont belong in raid so either you were a former raider on good terms with the guild but RL came up so they made an exception for you or you are good friends with some of thier members and they allow you to join as a nonraider friends status. My friends from an old guild which transfered servers went to this raiding guild and made officership, then coincidentallly another friend has an alt in this guild but is good friends with the GM so walla there you go my story.

Casual player expectations:

Why am I here:
Ask yourself these questions otherwise you wont be happy even should you manage to get a highly coveted guild invite as a casual in a riading guild. As a causal player you really have no business in a raid guild so if you are hoping for a raid spot just because you're a guildie look else where. Phat epics? They have strict gear requirements for raider applicants and they wont gear anyone up. Go gear up then apply. Farm raids and epics? no they dont do that here this is a progression guild. Heroics/old raids? they spend most of thier time doing progression raids wait until raid off days which is 1-2 days only and people farm on off days for repair gold . Comradre? eh no. either you're a raider or you're not.

solo playing - your guild is busy raiding up the newest content so you're on your own for leveling or whatever it is you like to do in wow.

Groups
Look at where your guild members are located before you type a LF4M Heroic xyz or can anyone help me with? If everyone's located in a city or otherwise out of a raid instance this is fine. IF you see that most of your guild is raiding up the cutting edge dungeon noo do not post your LFM or LFG requests it shows a lack of aweness on your part .. besides not like anyone's going to answer you with a yes because they're raiding. I time my LFG requests when they're done with raids so I get a positive reply.

I usually lead my own groups as people have thier friends and well there's only 5 slots so that doesn't always leave room for me. Besides when a guild sees that this casual player of thiers always has some heroic run or raid going they are more willing to join your groups than if you are always begging for a slot in thier groups.

what i do is I have a list of friendly tanks and raid tanks .. I whisper my friends list tanks first then the guild tanks first to see if they are interested in tanking a certain heroic THEN i post ing guild chat LF3M instance this says that I've already taken care of the hardest part tank/healer and all they need to do is dps it.

I only post my LFM or LFG once in Gchat and if people miss it then its thier loss because if no one answered the first time it says not interested so I go fill the rest with pugs. post anymore it willsound like begging.

Skills
You need to know your class inside out for PVE and PVP, know how to play your role, know the instances you intend on doing. Yes while you're a casual keep in mind these are raiders who are the elitest of all players with high standards and they look down on the noob player who doesn't know these. AND it will impress them that this casual player is just as skilled as they are but can't raid due to whateve reasons but is otherwise "Cool"

PUG - pick up group
your guild is raiding but you want to do heroics or raid old world stuff so you must fill it with friends or pugs as you can't expect your guild to drop everything and join your group. Many a times there are at least 3-5 people online as bench warmers they aren't in the raid but rather are on standby in case a slot opens up in the cutting edge raid so they too can't help you with your instances.

No whining or complaints
You are there as a courtesy .. this is a raid guild if you dont raid then you dont belong. So you cannot complain that no one helps you.

Responsibility
I haven't said it before you are responsible for yourself from mount monies to training fees.

Guild Bank
The guild bank is there for the raiders so do not ask or take things from the bank as one you dont raid or contribute therefor should not use consumables farmed for an intended for the raiders. If you donate something then its a donation you cannot ask for it back so dont give something then expect to make a withdrawl.

Guild Chat
again figure out what your guild's rules are and follow it. When your guild is raiding don't ask loaded questions or ask for discussions on stuff that you think up you're distracting the raiders. Don't link epics as its unlikely to impress anyone. Ok I make an exception to a few things I linked my raven mount when I got it but that one is so rare that most of the guild won't have it and its considered a very very elite item and will elicit Oo.. wow ..omg, /drool, congratz man! /jealous.

Whispers
Look before you ask. If your guildies are raiding don't whisper em save your questions for after thier raid. There's nothing like a whisper for an enchant and you've just wiped thier raid because thier main healer was distracted. If you dont know where something is take an educated guess if 25 people are all in one location chances are its a raid. Look up the location on wowwiki to figure it out.

No Begging
This applies to every guild .. your behaviors reflect on the guild so keep that in mind. Begging is not allowed period either from guildies or trade chat because its annoying and since everyone farms thier gold one way or another so can you.

Expect nothing
This is in reference to groups dont expect to have guild only runs or demand that your groups be guild only. Again keep in mind you are the one who has different goals than the guild so its only natural that your expectation and the guild's wont be the same.

Role Playing
probably nil as this is a raiding guild so they raid. You'll have to find somewhere else to RP, I dont RP so dont see this an issue. I just like dressing up for halloween.

Tip #1: read your guild's forums, website on a weekly basis if only to be on top of news and learn thier guild rules, raid scheduals and loot system, raid mods.

Tip #2: have some flasks, mana pots on you at all times, Install the mods and learn to use them. While you dont intend to raid but if they do have a spot for a farm raid at least you will show that you're just as prepared as thier raiders and not this noob assed casual.

Lastly .. again casuals dont belong in raiding guilds so think hard before you apply. If you're wanting a guild that does instances together, rps or otherwise acts like a family then apply to a casual guild. My position here is almost like a freelance lone wolf contractor :) I do my own thing and if there's a spot open and i'm interested I ask if there's a spot for me.

Tuesday, August 18, 2009

Grindcraft: The Art of Grinding

Warcraft should really be called "Grindcraft" because you grind to 80, grind heroics to gear up, low level raids to gear up, pvp for honor points to get more gear, gold, farm/grind more gold to buy the best enchants.

Sometimes this feels like an endless grind and that I'm falling behind because some people grind harder and longer than me.

Its at this point i stop and say whoa why am I getting stressed out over this .. am I having fun? is RL taken care of? So I dont obsess over my gear or lack of I have just enough to do heroics and thats it.

Sunday, August 16, 2009

New Races: Goblins and Worgens!


So its come to my attention that we will be getting new races and classes. I personally don't care as I'm happy with my night elf druid and blood elf priest.

Goblins
Deathwing once again sought the services of the goblins, as slaves. Unable to refuse such an offer, the goblins were enslaved by him. A large group have resisted however. With their previous homes devastated by the cataclysm, they escaping to an island off the coast of The Barrens. As they strive to recover, they come across an Orc captured on an Alliance ship and rescue him. The Orc turns out to be none other than Thrall himself, and in return offers the Goblins a place within the Horde. These events are carried out in a quest line, allowing players to experience first-hand the reasons behind the Goblins' shift from neutrality.

Worgen
The cataclysm has cracked open the Greymane Wall, finally revealing what has happened to the kingdom of Gilneas and its citizens. With the Worgen curse taken hold, they have found a partial cure, allowing thme to retain their Human minds even when transformed. Venturing forth from Gilneas and seeking help from the Alliance, they have decided to join them, to combat the new threats of Cataclysm.

Worgens will have two forms, a Worgen form and a Human form. Players will be able to customise the look of both forms.

New Classes
* Human Hunter
* Orc Mage
* Night Elf Mage
* Dwarf Mage
* Blood Elf Warrior
* Dwarf Shaman
* Undead Hunter
* Tauren Paladin
* Tauren Priest
* Gnome Priest
* Troll Druid

Full post here at MMO Champion:
http://www.mmo-champion.com/index.php?topic=92919.0

Friday, August 7, 2009

How to Break a WOW Addiction

Wow addiction is a serious thing. So I've copied the wiki how on how to break a wow addiction here. I've written my own article on how to break wow addiction as well as documenting my own experience but wikihow here is great and why reinvent the wheel.


WIKI HOW: how to break an WOW addiction
http://www.gamespot.com/pc/rpg/worldofwarcraft/show_msgs.php?topic_id=m-1-45612351&pid=534914&page=0

http://www.helloquizzy.com/tests/the-new-and-improved-world-of-warcraft-addiction-test



Main Entry: ad·dic·tion
Pronunciation: &-'dik-sh&n
Function: noun
: compulsive physiological need for and use of a habit-formingsubstance (as heroin, nicotine, or alcohol) characterized by tolerance and by well-defined physiological symptoms upon withdrawal; broadly : persistent compulsive use of a substanceknown by the user to be physically, psychologically, or socially harmful


Ok here's the "solution" in more detail on how to break your wow addiction. I'm hoping that hearing this advice from a recovering wow addict would make it easier for you to take. The core of any "addiction" treatment is first admit you have a problem before you can do anything else. Then take a break from WOW so you can look at your life and be honest with yourself. Warning this is going to hurt. No wow for 1 month so you can have a clear and unclouded answer. Yep this is life w/o WOW

Ask yourself these questions.

then do a deep thinking with your self are you ok with being a broke ass bum living off your parent's social security because they can't bear to see you starve to death so they scrimp and save on their limited monies and make you some food which you wolf down in 5 secs without even a word of thanks.


How to Break a World of Warcraft Addiction
...can't...stop...
...can't...stop...

The definition of "addiction" is the state of being enslaved by something that is psychologically or physically habit-forming(such as narcotics or gambling), to such an extent that to discontinue the habit or practice can lead to severe trauma. In other words, you love something so much that you have developed a habit of using it or playing it to such an extent that not doing so leaves you feeling cranky or nervous, and you are becoming disinterested in other areas of life.

Some experts believe World of Warcraft can be "addictive". Here's a way to break your WoW "addiction."
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------------------------------------------------
How to Break a World of Warcraft Addiction
...can't...stop...
...can't...stop...

The definition of "addiction" is the state of being enslaved by something that is psychologically or physically habit-forming(such as narcotics or gambling), to such an extent that to discontinue the habit or practice can lead to severe trauma. In other words, you love something so much that you have developed a habit of using it or playing it to such an extent that not doing so leaves you feeling cranky or nervous, and you are becoming disinterested in other areas of life.

Some experts believe World of Warcraft can be "addictive". Here's a way to break your WoW "addiction."
Hide these ads

Show Ads
[edit] Steps

1. Admit you have a problem. This may be hard, but accepting that Warcraft has taken over your life is the initial step into overcoming your addiction.

2. Consider the following: Imagine the day that you first bought the game. If you knew everything you do now, would you still have bought it? Now the follow up question: Imagine yourself in two years, still playing WoW, looking back on today when you are making the decision to quit or keep playing. How do you feel about your decision to continue?

3. Find out what has caused your addiction. What makes World of Warcraft so appealing to you? Is it the fact that it has different continents that you will never go to? Is it the fighting? Is it your "unique" role as a tank or a mage? Is it the happiness of 'pwning noobs'? Whatever it is, try to minimize this happiness in WoW, and make it a pleasure that you could also get in every day life.

* Take a martial arts class. Kick some real butt.Many gamers are very interested in the martial arts, but never study it.
* Read. Novels have just as much excitement and adventure as WoW, but you can expand other skills -- such as critical thinking and vocabulary -- in addition to those that interactive storytelling and game play will build. Try to equip gear that increases your reading ability (Such as monocles), this will increase your WPS (Words Per Second).
* Play a less time consuming video game with all of the rewarding feelings of WoW.
* Do live action RP (LARP), especially if you were from a RP server.

4. Burn yourself out by finding the ways to cheat at World of Warcraft. Find a private server to play on, with ultra fast leveling/gold. Cheating through the entire game in an hour will get you burnt out very, very quickly. #Make it a joint effort. Believe it or not, many people play World of Warcraft simply because their friends play it, and they find it enjoyable to spend time with them in WoW. If this is the case, then convince your friends to stop playing (with these steps, if needed), or even better, find another game to play. Otherwise, explain to your friends and family what you're doing, and ask them to help you stay on track. When you can't trust yourself to keep away from WoW, you have to trust someone else to stop you.

5. Set up parental controls for yourself. Make it so your play-time is limited, and use a complicated password that you are sure to quickly forget. Or, ask a friend or family member to set the parental controls with a password you don't know.

6. Schedule other activities with your free time, so you won't have time to play WoW. One of the most effective way is to get a part time job and book every free time you have to work. Hang out with your friends, play basketball, engage in extra curricular activities at school (such as clubs or sport teams) or volunteer. The important thing is that they keep you outside of your home, away from your computer. You can find that there are many things that are just as exciting as playing WoW. Remember, your "guild" online is no substitute for the company of real friends.

7. Give away your bags and gold (don't mail them to an alt) and delete your character.

8. Sell your account. There are many players and lazy people out there, willing to pay for an existing account. This is a great way to stop playing, because then someone else takes your character, and you won't be able to control it any longer. This is a nice way to quit, but not stop addiction.

9. Beat the game. When all else fails, play until you reach the highest level possible. Many players get to the maximum level (at least until Blizzard releases another add-on pack) then look back and realize with disappointment that they've been following what is known by many gamers as the 'role-playing game grind', or the extremely repetitive and ultimately fruitless efforts of gaining gold, levels, and experience. Because when it's all said and done, a dead man's possessions are not important; it's the memories that count. So go out and make your own, now, in the real world.

10. Do activities that are productive in the real world but allow you to have the same satisfaction of leveling up like getting fit, learning to cook, succeeding in school courses. Get your artisan cooking level, first aid, and fishing skills up in real life. Maybe you can find something useful to do.

11. understand that you can have the best of both worlds. set movies nights and friends nite get a GF/BF that doesnt play WoW


* Addictions to video games trigger brain activity similar to any other addiction. So don't be surprised if breaking the addiction seems difficult at first.

* The game itself for most people is not the fun part, playing with people is fun, so say to all your friends you are quitting and they should do the same, then delete them, and then that might be enough!

* People play games because they seem to find reality is less interesting, in reality, there are many more constructive things to do. Find ways to make reality more interesting, that will help.

* Evaluate yourself to see if you are using your "WoW" addiction to escape problems in your life. If you have problems at work, see about improving your education (to get a better job). If you have family problems, see about improving your relationship with them.

* You can also find support online. There are support groups on Yahoo and Google Groups, and the WoW forums can sate your desire to see what you're "missing" as you quit.

* Track the amount of time that you spend playing WoW. Associate a dollar value with that time, for example: 6 hrs/day * 7 days = 42 hours. 42 * $7.0 = $294.00 per week. You can see that your time IS money, and even working a job for minimum wage is a better use of your time.

* Get a stopwatch and measure how much time you spend waiting in the game (for guild members, flight paths, long walks, etc.) and compare it to the overall time played. You may find that close to half, or even a majority of your time is spent doing effectively nothing.

* Calculate how much of your time you spend doing nothing each month against your monthly subscription fee, and see how much money you're throwing away.

* If you use a router, block the port WoW uses to connect. This disables your connectivity to the WoW servers. You can also block this port with Windows Firewall or other firewall software, such as ZoneAlarm. You can find this port in Blizzard's knowledge base for WoW

* Remember that all of your accolades and achievements in WoW are virtual and do little for you in real life. While your virtual life is blossoming, your personal life could be deteriorating. If so, that is reason enough to stop playing.

* Realize that you can always go back to playing WOW when you are old or disabled, which is probably in a few decades when WoW will be rotting in video game history. Right now there are better things to do. Ride a motorcycle, run away to Australia, date, have children, things you can do only when you are young. When you are old you can play guilt free. Also, by that time gaming will be a lot better and extension packs will be cheap. Blizzard is not going anywhere.

* See a professional psychologist to discuss your addiction. Get help.


[edit] Warnings

* Your payments continue even after you smash everything. Don't forget to unsubscribe.
* If you find yourself opening a new account even after following these steps, you should seek professional counseling for your addiction.

Wednesday, August 5, 2009

Support Groups: WOW Addiction

If you or someone you know has this problem these sites can help. Boy do i sound like a suicide counselor or what? As a former WOW addict I feel that I have a unique insight and can relate to what it feels like to be addicted and how to deal with it. You have to deal with it as life goes on whether you want to or not and you can either make the hard choices now or have them made for you and by then its too late.

Tuesday, August 4, 2009

World of Warcraft Client Patch 3.2.0 (08-04-2009)

So it seems we have a new patch. I finally decide to level my priest #3 up to 80 and came on to this surpise patch. Boo blizz is releasing content faster than I can use it but thats ok means more people to play with. This is one of the benefits of being a super casual there's always content for me to explore and rep to grind as i'm behind the curve.

Manual patch (faster than wow downloader)
http://www.fileshack.com/file.x/14902/World+of+Warcraft+Manual+Patch+3.1.3+to+3.2.0+-+US/AUS

World of Warcraft Client Patch 3.2.0 (08-04-2009)

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

Call of the Crusade

  • Since the opening of the Argent Tournament in northeastern Icecrown, adventurers have journeyed from across Azeroth and beyond to prove their worth in the heart of the Lich King's domain. Under thundering skies the tournament's participants hone the arts of war and face off in bone-shattering jousting matches to earn the right to be called champions. Yet these heroes have yet to face the greatest challenge of all: the Crusaders' Coliseum. Formidable Horde and Alliance champions, ferocious beasts, and Scourge lieutenants are just some of the opponents awaiting adventurers in this gladiatorial arena. Few will survive the coliseum's perils, but the Argent Crusade is confident that the worthy heroes who do emerge victorious will be ready to join the offensive against Icecrown Citadel and end the Lich King's reign of terror.

Isle of Conquest

  • Off the coast of Northrend, Horde and Alliance forces are locked in an epic struggle for a tiny island rich in resources. Known as the Isle of Conquest, this rocky battleground's proximity to Icecrown makes it a highly prized base in the war against the Lich King. Both factions have deployed devastating weapons to drive each other from this strategic location. Day and night the ground trembles under lumbering siege vehicles while monstrous airships pummel enemy positions with fiery cannons. The bloody conflict spreads to every corner of the island as new heroes arrive to aid their factions. It remains to be seen whose banner will wave triumphantly over the Isle of Conquest and at what cost victory will be achieved.

General

  • Construction of the Crusaders' Coliseum is complete. New raid normal and Heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25-player versions. 10-player (normal), 25-player (normal), 10-player (Heroic) and 25-player (Heroic) all share separate raid lockout timers.
    • Trial of the Champion
      • 5-player (normal and Heroic mode) dungeon.
      • Daily quest added to the Heroic daily dungeon quest giver.
    • Trial of the Crusader
      • 10 and 25-player (normal mode) raid dungeon.
    • Trial of the Grand Crusader
      • 10 and 25-player (Heroic mode) raid dungeon.
      • Crusaders' Tribute: Active on Heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
  • Head to the new 40 vs. 40-player siege-style Battleground, the Isle of Conquest, to vie for control of a strategic location with a host of resources sought by the Horde and Alliance.
    • Two level brackets are available: 71-79 and 80.
    • Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles.
    • Capture the Docks, Gunship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy's base.
    • Capture the Refinery or Quarry for their resources to garner reinforcements, a steady flow of bonus honor and a 15% increase to siege vehicle damage for each of these capture points your team controls.
    • To claim victory, bust through the enemy's keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.
  • The Argent Tournament Expands
    • All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount and new heirloom items.
    • All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts and a new pet.
    • Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to the tournament. Wait, didn't you kill him?
  • New Dungeon Loot Feature
    • Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item.
  • New druid art for Cat Form and Bear Form has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one's cat and bear forms.

PvP

  • Arenas
    • Beginning with season 7, players will no longer have access to the newest season's weapons or shoulder armor and will not qualify for the Gladiator title/rewards with ratings from the 2v2 bracket alone. Ratings obtained through 3v3 and 5v5 game play will be required for these rewards, while the rest of the newest season's items will remain available to players in all brackets (standard rating restrictions still apply).
    • Dalaran Sewers
      • The entire Arena has increased in size by 25%.
      • Mounts can now be used in this Arena.
      • The position and collision of the crates on the central platform has been modified.
    • Ring of Valor
      • The flame wall has been removed.
    • Ruins of Lordaeron
      • Alcoves have been removed from the starting chambers.
      • The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
  • Battlegrounds
    • Battleground experience has arrived!
      • Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
      • Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
      • Disabling experience gains will prevent a player from gaining experience through any means available in the game.
      • Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
      • Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would've been accumulated if experience gains were enabled cannot be recovered.
    • Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.
    • When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
    • Arathi Basin
      • The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
      • The game now ends when one team reaches 1600 victory points, down from 2000.
    • Eye of the Storm
      • The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
      • The game now ends when one team reaches 1600 victory points, down from 2000.
    • Strand of the Ancients
      • The faction starting on attack/defense will now be randomized at the start of each match.
    • Warsong Gulch
      • There is a now a 20-minute timer on this Battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
  • Wintergrasp
    • Against the Odds: This achievement has been removed and converted to a Feat of Strength.
    • Industrial Warfare: This achievement has been removed.
    • To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
      • Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
      • Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
      • The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
      • Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
      • Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
      • The queue will accept up to 120 players from each faction, resulting in a maximum battle of 240 players at a time.
    • Wintergrasp factories can no longer be damaged or destroyed.

Dungeons and Raids

  • Dungeon and Raid ID Extensions
    • In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.
    • Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.
    • The ID of any instance to which a player is saved can be extended. Doing so will extend the instance lock period by the same amount of time as the original lock (i.e. extending an Ulduar instance ID will add 7 days, a Heroic: Halls of Lightning instance ID will add 24 hours, and a Zul'Gurub instance ID will add 3 days to the instance lock time).
    • An ID can be extended more than once.
    • An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended instance lock period that would save that player to the instance.
  • Emblem System Changes
    • Both the 10 and 25-player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
    • Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
    • The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Conquest.
    • New achievements have been added to collect various amounts of any combination of emblems.
  • 25-player raids will no longer be referred to as Heroic versions of a raid, as there is a new distinction between normal and Heroic modes for both 10 and 25 player versions of the Crusaders' Coliseum.
  • The Nexus: The Oculus & The Eye of Eternity
    • Drakes used by players in these instances will now scale in health and damage according to the rider's average item level.
  • Ulduar
    • Players can now use Blink, Shadowstep, and Demonic Teleport while participating in the illusion events in the Yogg-Saron encounter.
    • Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players and should no longer sometimes appear to be in the wrong place for certain players.
    • An Immortal Guardian targeted for Empowering Shadows in the Yogg-Saron encounter will now become a 'Marked Immortal Guardian' while targeted.
    • Crusher Tentacles in the Yogg-Saron encounter spawn a little slower in 25-player mode allowing a bit more time for players to clear out the Illusion room.
    • Empowering Shadows in the Yogg-Saron encounter now targets a maximum of three Immortal Guardians in 25-player mode.
    • Yogg-Saron's health has been reduced by 20% in the final stage of his 25-player mode.
    • Winter Jormungars will no longer put everyone in the zone in combat when they emerge from a Snow Mound. Additionally, Snow Mounds will now disappear when all their jormungars have emerged.

Races: General

  • Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.
  • Tauren now have the option of changing skin tone by visiting the barber shop.

Items: General

  • Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
  • Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
  • On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren's Lucky Coin, Lavanthor's Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier-8 paladin Shield of Righteousness bonus, the tier-5 paladin Holy Shield bonus, and the tier-5 warrior Shield Block bonus.
  • Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
  • Item Buy Back Feature Revised
    • The Item Buy Back time will now expire if the player enchants or sockets an item. Players will see a confirmation dialog box now when they attempt to enchant or add gems to an item giving them a last chance to reconsider.
  • Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).
  • Mounts
    • The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
    • Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
    • Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
    • Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.
    • Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).
    • In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.
    • Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground.
  • Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%.
  • Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
  • Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.

Classes: General

  • All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
  • Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
  • Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3-second Interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.

Death Knights

  • Due to significant talent changes, all death knight talents will be reset for players.
  • Blood Plague: Damage done increased by 15%.
  • Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
  • Frost Fever: Damage done increased by 15%.
  • Frost Presence: 10% bonus health reduced to 6% bonus stamina.
  • Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
  • Icebound Fortitude: Cooldown increased to 2 minutes.
  • Talents
    • Blood
      • Bloody Strikes: This talent now provides 5/10/15% increased damage to Blood Strike instead of 15/30/45%.
      • Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
      • Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
    • Frost
      • Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 3/6/10%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
      • Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
      • Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
      • Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
    • Unholy
      • Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
      • Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
      • Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
      • Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
      • Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 20% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.

Druids

  • Enrage: This Bear Form ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The armor penalty is unchanged.
  • Flight Form: Can now be learned at level 60. Flight speed increased to 150%.
  • Flight Form and Swift Flight Form: Now benefit from a paladin's Crusader Aura.
  • Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
  • Lifebloom: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.
  • Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.
  • Rake: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.
  • Rip: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
  • Savage Defense: The animation for gaining this buff will no longer make the bear stand upright
  • Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.
  • Swift Flight Form: Druids who have acquired a mount able to go 310% flight speed will now also go that speed while in this form.
  • Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.
  • Travel Form: Can now be learned at level 16.
  • Talents
    • Balance
      • Balance of Power: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.
      • Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30-second cooldowns. In addition, it is not possible to have both buffs active simultaneously.
      • Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.
    • Feral Combat
      • King of the Jungle: This talent now reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form by 20/40/60%.
      • Primal Tenacity: This talent no longer reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form.
    • Restoration
      • Empowered Touch: Now also increases the amount of bonus healing effects for Nourish by 10/20%.
      • Improved Barkskin: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.

Hunters

  • Aspect of the Cheetah: Can now be learned at level 16.
  • Deterrence: This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect.
  • The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
  • Frost Trap: Will no longer "fizzle" on targets immune to snare effects, however Lock and Load will not succeed when using Frost Trap if the target is immune to snare effects.
  • Snake Trap: The Mind-numbing Poison effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.
  • Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
  • Talents
    • Beast Mastery
      • Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
    • Survival
      • Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
      • Lock and Load: Now has a 22-second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
    • Pets
      • Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown is now 1 minute, up from 30 seconds.

Mages

  • Arcane Blast: Mana cost reduced by 12%.
  • Frost Bolt, Cone of Cold, Frost Ward, Ice Armor, Frost Armor, Frost Nova, Ice Lance, and Ice Barrier: The mana cost on these spells has been reduced by approximately 15%.
  • Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3-second Fade time, however an invisible mage is still vulnerable to Stun and Silence effects.
  • Mirror Image: Images will no longer trigger the death sound when their time expires.
  • Talents
    • Fire
      • Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 2% of base mana each time the Ignite talent deals damage.
    • Frost
      • Empowered Frostbolt: Instead of increasing critical strike chance by 2/4%, this talent now reduces the cast time of Frostbolt by 0.1/0.2 seconds.
      • Permafrost: In addition to its existing effects, this talent now also causes the mage's Chill effects to reduce healing received by the victim by 7/13/20%.

Paladins

  • Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
  • Charger: Can now be learned at level 40.
  • Crusader Aura: This ability now also grants its flying speed increase to a druid's Flight Form and Swift Flight Form.
  • Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
  • Hand of Reckoning: Redesigned. Now does damage only when the target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
  • Judgements: Some of these attacks were considered ranged and some melee. They are all now considered melee attacks that can't be dodged, parried or blocked.
  • Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
  • Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
  • Righteous Fury: No longer has a duration, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
  • Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal-over-time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
  • Seal of Blood: This ability has been removed.
  • Seal of the Martyr: This ability has been removed.
  • Seal of Vengeance and Seal of Corruption: These seals have been redesigned. Only auto-attacks and Hammer of the Righteous can place the debuff on the paladin's current target(s). However, while the seal is active, each melee swing or ability (excluding judgements) that lands on the target will deal a percentage of weapon damage as Holy damage to the target. This damage maxes out at 33% weapon damage with 5 applications of the debuff and scales upward evenly based on how many applications of the debuff are active. This Holy damage deals double-damage critical strikes. In addition, the damage-over-time debuff is now considered a melee attack for the purposes of determining its chance to hit, miss, be dodged or parried.
  • Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%. In addition, the benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
  • Warhorse: Can now be learned at level 20.
  • Talents
    • Holy
      • Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
      • Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
      • Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.
    • Protection
      • Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
      • Guarded by the Light: This talent will no longer cause Divine Plea's duration to be refreshed by using Judgement of Wisdom, Judgement of Justice, or Judgement of Light.
    • Retribution
      • Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. In addition, this talent now provides notification in the floating combat text when it activates.
      • Crusader Strike: Damage reduced to 75% weapon damage to match the new 4-second cooldown. Mana cost reduced to 5% of base mana.
      • Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
      • Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.

Priests

  • Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.
  • Psychic Horror: This spell no longer has an invisible missile, so there is no travel time before the spell takes effect.
  • Talents
    • Discipline
      • Penance: Cooldown increased to 12 seconds, up from 10 seconds.
    • Holy
      • Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
    • Shadow
      • Dispersion: Cooldown reduced to 2 minutes, down from 3 minutes.
      • Improved Mind Blast: Redesigned. Now, in addition to reducing the cooldown of your Mind Blast spell by .5/1/1.5/2/2.5 seconds, while in Shadowform your Mind Blast also has a 20/40/60/80/100% chance to reduce all healing done to the target by 20% for 10 seconds.
      • Vampiric Touch: The amount of damage done when this spell is dispelled has been doubled.

Rogues

  • After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.
  • Talents
    • Combat
      • Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords.
    • Subtlety
      • Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.

Shamans

  • A customizable totem bar will now be available for shamans allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems.
  • All Shocks now have a default range of 25 yards, up from 20 yards.
  • Base health increased by approximately 7% to correct for shamans having lower health than other classes.
  • Chain Heal: Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
  • Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).
  • Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
  • Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock.
  • Talents
    • Enhancement
      • Maelstrom Weapon: Now also has a chance to reduce the cast time of Hex.
      • Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%.
    • Restoration
      • Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
      • Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.
      • Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
      • Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.
      • Mana Tide Totem: Totem health now equal to 10% of the shaman's health.
      • Nature's Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30-second internal cooldown and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.
      • Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
      • Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
      • Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.

Warlocks

  • Banish: Effect will now be cancelled if Banish is recast on a banished target.
  • Dreadsteed: Can now be learned at level 40.
  • Felsteed: Can now be learned at level 20.
  • Shadowflame: The angle of the cone effect on this ability was inadvertently very small, making it difficult to use. Its cone is now the same size as similar spells, such as Cone of Cold.
  • Soulshatter cooldown reduced to 3 minutes, down from 5 minutes
  • Talents
    • Affliction
      • Pandemic: Now also increases the critical damage bonus of Haunt by 100%.
    • Demonology
      • Fel Domination cooldown reduced to 3 minutes, down from 15 minutes.
    • Destruction
      • Empowered Imp: The warlock's critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target.
      • Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.

Warriors

  • Battle Shout: Radius increased to 30 yards.
  • Bloodrage: This ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The health cost is unchanged.
  • Commanding Shout: Radius increased to 30 yards.
  • Execute: This ability now never costs more than a total of 30 rage. The tooltip for Sudden Death has been revised to remove reference to that maximum, since the ability now behaves that way even when untalented.
  • Shield Slam: The benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
  • Talents
    • Fury
      • Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor.
      • Bloodsurge: Notification that Slam has become instant now appears in floating combat text.
    • Protection
      • Devastate: Weapon damage and bonus per Sunder Armor on the target increased by 100%. This ability now requires a shield to be equipped.
      • Shield Specialization: Now provides 5 rage on a block, dodge or parry instead of 2 rage on a block.

User Interface

  • The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
  • Character name auto-completion for the chat frame, pop-ups, and mail interface is now active
  • Character names can now be colorized according to class in the chat frame. This feature can be enabled through the chat settings by right-clicking on a chat window.
  • Casting bars under the target frame, focus frame and nameplates will now display as shielded if the cast cannot be interrupted.
  • Druids will now be able to see their mana bars when shape-shifted.
  • Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
  • Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips.
  • Macros and scripts will no longer be able to target totems by name.
  • New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
  • Vendor prices will now be listed on items whether or not players are at a vendor.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.

Graphics

  • The frame rate for those with Shadow Effects enabled under the Ultra Video settings has been improved.

World Environment

  • Wolvar and Gorloc orphans have arrived in Dalaran and need your help! Players can find out more by visiting the Eventide District (completing the quests being offered for this event will not count toward any Children's Week achievements). Players have a limited amount of time to care for these orphans before they take their leave. They will then return again for the regularly-scheduled Children's Week next year.
  • Portal areas in all major cities now offer a portal to the Blasted Lands near the Dark Portal.
  • Once crossing through the Dark Portal, players can access a flight path directly from the Stair of Destiny to Shattrath.
  • A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar.
  • The local Postal Service has grown tired of walking so far each day to collect mail and has decided to install a large number of new mailboxes in Stormwind, Undercity, Darnassus and Orgrimmar.
  • Mathiel in Darnassus has finally earned himself enough money from your repair bills that he was able to buy himself an anvil.

Quests

  • The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison.

Achievements

  • A Brew-FAST Mount: A new Feat of Strength achievement for acquiring any epic Brewfest mount.
  • Have Keg, Will Travel: Now requires either a Brewfest mount or using Brewfest Hops to transform yours into one.

Professions

  • Alchemy
    • All stackable potions now stack to 20.
    • Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers. Flask of the North increases your spell power, attack power or strength for 1 hour and is usable in Arenas. It is not consumed when used.
    • Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced.
    • Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran.
    • The Mixology benefits from Northrend elixirs and flasks have been increased.
    • Rage potions can now be used by druids.
  • Cooking
    • Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish.
    • Chef's Hat is now superior quality and allows the chef to cook faster.
    • Increased the drop rate for recipes from the Outland Daily Cooking quests.
    • Increased the chance to get a bonus Dalaran Cooking Token from the Spice Bag.
    • The recipe for Captain Rumsey's Lager can now be randomly found in the quest reward Crate, Barrel, or Spice Bag from the cooking dailies.
  • Enchanting
    • Values on Northrend ring enchants increased.
  • Engineering
    • Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look... stylish? This attachment provides a passive bonus of 45 stamina.
    • Added a schematic for a Goblin Welding Beam that can heal friendly mechanical or vehicle units.
    • Alarm-o-Bot functionality changed. Materials required reduced.
    • Box of Bombs no longer requires an anvil.
    • The Cobalt Frag Bomb now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time.
    • Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.
    • Flying Machine: The level requirement needed to learn how to build and use this machine has been reduced to level 60, down from level 70, and the engineering skill level reduced to 300, down from 350. Material costs reduced.
    • Gnomish Engineers and Goblin Engineers can now switch profession specializations for a fee.
    • Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.
    • Increased the passive bonuses provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.
    • Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.
    • A new repair bot has been added, and his name is Jeeves. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The schematic for this handsome robot was said to be hidden within the parts of another robot - hoping to be found by an engineer one day.
    • Nitro Boosts: Now have a 5-second duration.
    • Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.
    • Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.
    • Significantly reduced the cooldown on MOLL-E.
    • The Spynocular belt attachment has been changed to a Frag Belt. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used from the belt every 6 minutes (never runs out!).
    • A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one's faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.
    • Transporter devices are no longer classified as trinkets and can be used directly from your inventory.
    • The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.
    • World Enlarger: Cooldown reduced to 15 minutes, down from 1 hour.
  • Fishing
    • Players with 300 or higher cooking have a chance to find a Waterlogged Recipe in the Bag of Fishing Treasures awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several Dalaran Cooking Rewards when turned in.
  • Herbalism
    • Increased healing from Lifeblood (Rank 6).
    • Lifeblood now scales slightly with maximum health. No longer affected by global cooldown.
  • Inscription
    • Added a new Glyph of Claw for young feral druids who haven't yet obtained Mangle. Scribes can learn this glyph from the trainer.
    • Master's Inscriptions increased.
  • Jewelcrafting
    • Dragon's Eye gems stat bonuses increased. In addition, these gems are no longer prismatic and must be matched to the appropriate colored socket to activate an item's socket bonus.
    • New recipes have been added for cutting epic gems and can be purchased using Dalaran Jewelcrafter's tokens.
    • Icy Prism now has a chance of yielding an epic gem.
    • Raw epic gems can be obtained via the following means:
      • Prospecting Titanium Ore
      • Alchemy transmutations
      • Purchased with honor
      • Purchased with Emblems of Heroism
  • Leatherworking
    • Added recipe for Heavy Knothide Leather to leatherworking trainers (rather than a vendor recipe). Changed several recipes to use Heavy Knothide Leather instead of regular Leather.
    • Fur Lining values increased.
  • Mining
    • Toughness (Rank 6) provides more stamina.
    • In addition to the normal requirements, mining deposits in Northrend now require a minimum character level of 65 to mine.
  • Skinning
    • Master of Anatomy (Rank 6) provides more critical strike rating.
  • Tailoring
    • Embroideries improved.

Items

  • Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed from the Interrupt bonus used in The Burning Crusade Arena seasons to the cost reduction used in Wrath of the Lich King Arena seasons.
  • Glyphs
    • Death Knights
      • Glyph of Unholy Blight: Changed to increase damage done by the updated Unholy Blight talent by 40%.
    • Druids
      • Glyph of Innervate: Duration reduced to 10 seconds.
    • Paladins
      • Glyph of Righteous Defense: Now also increases the chance for Hand of Reckoning to hit.
      • Glyph of Seal of Command: Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command.
      • Glyph of Seal of Blood: Changed to Glyph of Holy Wrath, which reduces its cooldown by 15 seconds.
    • Rogues
      • Glyph of Shadow Dance: Now increases the duration of Shadow Dance by 2 seconds, down from 4 seconds.
      • Glyph of Tricks of the Trade: Now increases the duration of the damage bonus effect instead of increasing the damage bonus.
    • Shamans
      • Glyph of Healing Wave: The amount of healing the shaman receives is now based on the entire healing amount, including over-healing.
    • Warlocks
      • Glyph of Lifetap: Duration of the buff from this glyph increased to 40 seconds.
  • Idol of the Corruptor: The agility buff from this idol is now exclusive with the agility buff from Idol of Terror.
  • Mage Tier-7 2-Piece Bonus: Now grants 25% additional mana from mana gems, down from 40%.
  • Non-Combat Pets: 8 new pets have been added (not including Argent Tournament rewards). Raptor Hatchlings can be found on rare and elite raptors throughout the game world. In addition, an Obsidian Raptor Hatchling can be purchased from Breanni in Dalaran.
  • Tome of Cold Weather Flight: New heirloom item. Players who have reached level 80 can now purchase this book for 1,000 gold from Hira Snowdawn, the Cold Weather Flying Trainer in Dalaran. Similar to other heirloom items, this item can be mailed to other characters of the same realm, account and faction. The book is consumed when read training the character in Cold Weather Flying. Requires level 68.
  • Val'anyr, Hammer of Ancient Kings: This item's stats and level have been increased to match the power level of healer weapons coming from the Coliseum 25-person normal difficulty instance. In addition, each time Val'anyr is equipped, Blessing of Ancient Kings will be placed on a 45-second cooldown before it can occur.

Bug Fixes

  • Death Knights
    • Anti-Magic Shell: The tooltip for this ability will now reflect modifications from the Magic Suppression talent.
    • Blood-Caked Blade: The damage from this talent is no longer normalized to weapon speed.
    • Chilblains: Icy Clutch can no longer miss when Frost Fever hits, however, when Frost Fever is dispelled Icy Clutch will also be dispelled.
    • Dancing Rune Weapon: The rune weapon will no longer cast Corpse Explosion.
    • Desecration: No longer causes unnecessary combat logging.
    • Horn of Winter: Learning rank 2 of this ability caused players to unlearn rank 1, such that it no longer appears in their spellbook. It is now possible to relearn that rank, and death knights will no longer "forget" rank 1 when they learn rank 2.
    • Lichborne: The buff from this ability can now be cancelled.
    • Raise Ally: Using the Gnaw ability while under the effects of this spell will now initiate auto-attack. In addition, the damage done has been changed from a flat value to a percentage of weapon damage.
    • Raise Dead: This spell will no longer give two errors when the casting player lacks the reagent to cast it.
    • Rune of Razorice: Each death knight can now have his or her own copy of this debuff on the target.
    • Rune of Spellbreaking: Tooltip now indicates the effect from this enchantment does not stack with other effects which reduce the duration of Silence effects (including not stacking with a second copy of this enchantment). In addition, now reduces damage from Holy spells.
    • Rune of Spellshattering: Now reduces damage from Holy spells.
    • Summon Gargoyle: Corrected the inaccurate tooltip which claimed a Gargoyle could last up to 40 seconds, when in fact 30 seconds has always been the maximum.
    • Rune of Razorice: Corrected a bug where this applied to frost damage done by others.
  • Druids
    • Bash: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
    • Bear Form, Cat Form, and Dire Bear Form: Mana energizes that occur while in these forms will now appear in the combat log and floating combat text.
    • Cyclone: Victims of Cyclone can no longer receive healing from health drain effects such as Devouring Plague while they are affected by Cyclone.
    • Dash: Druids who have not learned Track Humanoids will now retain the benefit of Dash while shifting out of and back into Cat Form.
    • Druids should no longer be removed from a form after using any engineered bombs.
    • Maim: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
    • Natural Perfection: Now properly triggered by periodic critical strikes.
    • Nature's Grasp: This talent will no longer be triggered spuriously by some ranged abilities such as Heroic Throw.
  • Hunters
    • All ranks of Sonic Blast now properly have an 80 Focus cost.
    • Black Arrow Ranks 5 and 6 training costs have been lowered significantly.
    • Furious Howl: Ranks 1-5 will no longer give slightly more attack power than is listed in their tooltips.
    • Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.
    • Roar of Sacrifice: Damage transferred to pet is now considered Nature damage.
    • The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
    • T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow.
  • Mages
    • Arcane Instability: Tooltip reworded to clarify design intent.
    • Burning Determination: Some Silence and Interrupt effects that did not trigger this talent will now trigger it properly, including Shield of the Templar, Garrote and Gag Order.
    • Combustion: Fire spell misses will no longer trigger this talent.
    • Conjure Refreshment: Rank 1 food will no longer overwrite the drink buff from rank 2 food.
    • Fireball: Periodic damage from this spell can no longer trigger Combustion.
    • Living Bomb: Periodic critical strikes from this ability can now trigger Ignite and Hot Streak.
    • Mirror Image: The mirror images will no longer complete casts of Frostbolt on targets which are Polymorphed at the time their Frostbolt channel finishes.
    • Molten Armor: Critical strikes from the effect on this armor will no longer trigger Ignite.
  • Paladins
    • Auras: Any paladin aura active at the time of the paladin's death now automatically reactivates when the paladin returns to life.
    • Beacon of Light: Multiple paladins can now have this buff active on the same target. In addition, the beacon target will no longer lose the buff while under the effects of Cyclone or Banish.
    • Blessing of Sanctuary: This talent and Vigilance will now both be able to be cast on the same target without sometimes overwriting each other.
    • Exorcism: Now properly has a 100% chance to be a critical strike when cast on death knights using Lichborne.
    • Eye for an Eye: Now properly triggered by periodic critical strikes. In addition, the tooltip incorrectly stated that 20% damage is reflected, when it is actually 10%. Tooltip fixed.
    • Hammer of Justice: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
    • Hand of Sacrifice: Casting this spell on a target with Divine Sacrifice active will now generate an error message instead of wasting the cooldown.
    • Heart of the Crusader: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
    • Holy Shield: It is no longer possible to have two ranks of this ability active at the same time.
    • Judgements: All paladin judgements are now properly considered as melee attacks that cannot be dodged, blocked or parried. Previously Seal of Light, Seal of Wisdom, Seal of Justice and Seal of Righteousness would cause the judgement to be considered a ranged attack.
    • Judgement of the Just: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
    • Judgement of Vengeance: Inaccurate combat log tooltip corrected.
    • Judgement of Corruption: Inaccurate combat log tooltip corrected.
    • Pursuit of Justice: This talent will no longer sometimes be deactivated when leaving a battleground.
    • Sacred Shield: This buff will no longer have any effect if the target is another player engaged in a duel. In addition, the heal from this buff will no longer cause the paladin to stand, and it is no longer possible for two paladins to both have the spell active on one target.
  • Priests
    • Blessed Resilience: Now properly triggered by periodic critical strikes.
    • Divine Aegis: This talent will now work properly if the priest moves out of range of his or her target as the effect is resolving.
    • Divine Hymn: This spell now works correctly with the trinket Illustration of the Dragon Soul. Mana Burn: Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on.
    • Mass Dispel: This spell now triggers some types of trinkets it did not trigger before (such as Flow of Knowledge).
    • Pain Suppression: No longer can be cast while under the effects of Incapacitate or Cyclone.
  • Rogues
    • Honor Among Thieves: Periodic critical strikes now grant combo points for rogues with this talent.
    • Killing Spree: Error message when no targets are in range has been changed to "Out of Range."
    • Master of Subtlety: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
    • Overkill: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
    • Shiv: Deadly Poison will now apply properly when Shiv is the attack used to break a Gouge.
    • Tricks of the Trade: Using this ability on a target affected by Cyclone or Banish will no longer place the ability on permanent cooldown and will instead give an error message.
    • Turn the Tables: Rank 2 of this talent will now work properly with raid members, and not just party members.
  • Shamans
    • Elemental Devastation: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
    • Elemental Focus: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
    • Elemental Oath: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
    • Flametongue Weapon: Fixed tooltip error.
    • Frostbrand Weapon: Fixed a bug where rank 9 was not scaling properly with a shaman's spell power.
  • Warlocks
    • Demonic Circle: The visual for this spell should now despawn when the warlock dies or when the warlock otherwise loses the aura that allows transport to the circle.
    • Immolate and Unstable Affliction: All ranks of these two spells will now overwrite each other.
    • Improved Imp: Each time an Imp is summoned it will recast Blood Pact (if autocast is on), forcing it to benefit from this talent, even if the Imp was not summoned at the time the talent was learned.
    • Improved Shadow Bolt: Redesigned slightly. Instead of a 100% chance to apply a 1/2/3/4/5% critical strike increase on the target, it now has a 20/40/60/80/100% chance to apply a 5% critical strike increase.
  • Warriors
    • Berserker Rage: Tooltip clarified to indicate this ability breaks existing Fear, Sap, and Incapacitate effects.
    • Bladestorm: Now properly removes the Snare effect of Desecration in all cases.
    • Blood Craze: Now properly triggered by periodic critical strikes.
    • Execute: Focused Rage and the Dreadnaught Battlegear set bonus will now properly reduce the cost of Execute.
    • Slam: The combat log tooltip will no longer list which rank of Slam was used. Previously it incorrectly listed rank 8 for all ranks of Slam.
    • Vigilance: This talent and Blessing of Sanctuary will now both be able to be cast on the same target without sometimes overwriting each other.
  • Items
    • Adamantite Scope: Attaching this scope to an item will now cause it to become soulbound as intended.
    • Badge of the Swarmguard: Will no longer cause a weapon swing animation when it triggers.
    • Cenarion Set: No longer reduces the (nonexistent) cooldown on Hurricane. Instead, the set bonus increases the damage done by Hurricane by 15%.
    • Commendation of Bravery: No longer useable when player is already at the maximum honor allowed.
    • Deadly Gladiator's Dreadplate: The set bonus will now trigger properly from Crippling Poison.
    • Death Knight PvP Glove Bonus: The runic power gain no longer appears in the combat log.
    • Death Knight Tier-7 Set: Fingers of the Damned now has a detailed combat log tooltip.
    • Frostweave Net: Using this item no longer causes the user to break shapeshifts.
    • Glyphs
      • Glyph of Beacon of Light: This glyph will no longer grant its duration increase twice when Beacon of Light is cast on self.
      • Glyph of Corpse Explosion: This glyph will no longer cause the model on target dummies to change.
      • Glyph of Death Strike: Tooltip typo corrected.
      • Glyph of Disease: Blood Plague will now last its correct full duration when refreshed by this glyph.
      • Glyph of Freezing Trap: The effect from this glyph will now log properly.
      • Glyph of Healing Wave: The heal from this glyph will no longer benefit twice from the Purification talent.
      • Glyph of Overpower: Fixed a bug where sometimes parries would not trigger the glyph. In addition, this glyph will now only make Overpower available for 6 seconds after a parry, instead of indefinitely.
      • Glyph of Power Word: Shield: The heal from this glyph can now cause Divine Aegis.
      • Glyph of Shadow: This glyph can now be triggered by critical strikes from periodic damage.
      • Glyph of Shocking: Fixed tooltip error on Macintosh game client.
      • Glyph of Shadowflame: The effect from this glyph will now work properly when multiple Warlocks use Shadowflame on the target.
    • Gnomish Mind Control Cap: Paladins who break the harmful effect from this item by using Divine Shield will now properly gain the Forbearance debuff.
    • Goblin Dragon Gun: This item will no longer spam the combat log with cast messages.
    • Heavy Netherweave Net: Using this item no longer causes the user to break shapeshifts.
    • Major Arcane Protection Potion: Vendor price lowered to match other similar potions.
    • Nightsong Battlegear: The 2-piece set bonus will no longer sometimes be triggered by other periodic damage other than those listed in the tooltip.
    • Pandora's Plea: Corrected a tooltip issue.
    • Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes ("of the Bear") have had their stat values increased significantly.
    • Reins of the Icemaw Matriarch: This vehicle will now leave bear footprints instead of barefoot footprints.
    • Reticulated Armor Webbing: Tooltip corrected to no longer claim that this item only works on plate items.
    • Saronite Bomb: This item will no longer cause threat against nearby targets just outside the targeting circle.
    • Scrolls: Scrolls which grant agility, intellect, spirit, strength, or stamina will now report an error message and no longer consume and waste the scroll when the target has a more powerful buff to that stat.
    • Sif's Remembrance: Sound and animation added to trinket effect.
    • Sigil of Arthritic Binding: The bonus damage from this relic is now added after diseases have increased damage by a percentage, instead of before.
    • Trinkets: Various trinkets which did not work properly with channeled area-of-effect spells will now work with those spells. This includes (but is not limited to) Illustration of the Dragon Soul, Darkmoon Card: Greatness, and Egg of Mortal Essence.
    • Warrior PvP Glove Bonus: Tooltip reworded slightly.
    • Wintergrasp Commendation: No longer useable when player is already at the maximum honor allowed.
  • Professions
    • Enchant Weapon - Black Magic: This enchantment can now be triggered by some spells it did not previously work with, including Curse of Agony, Blizzard, and Typhoon.
    • Guardian Gloves: Now correctly marked as uncommon quality.
  • Events
    • Hallow's End: Putting out fires for this event will no longer trigger effects from items, talents and set bonuses.
    • Noblegarden: Loot windows will no longer periodically close while the looting player is transformed into a rabbit.
  • Technical
    • There is a known UI rendering issue with the Intel 965 Mobile Express chipset drivers on Windows Vista prior to version 7.15.10.1559 (December 2008). Please contact your laptop manufacturer for an updated driver if you are experiencing difficulties. In case of continued problems, add the following lines to the Config.wtf file as a workaround: SET fixedFunction "1".