Monday, July 21, 2008

What types of guilds are there? PVP, PVE, RP ..eh>?

[blank image] I have just the image inmind

What kinda guilds do you want to apply to? First you need to know what do you want out of the game? then see what's out there on your server, go meet some of their people see if you get along with em. THEN lastly do you apply.

Role Playing (RP) Guilds:
priority RP>PVE>PVP but storytelling is #1. They bond through the stories of their characters. These guilds are fairly easy to get into if you can find them that is. Your admittance ticket is usually a someone who is in the guild knows you and will sponsor you in. You will not find these guilds on trade chat going xyz guild is recruiting and if you have to ask are there RP guilds on this server .. then you are not going to fit in already. If you RP then naturally you will run into other RPers and will get to know them and which house they belong to.

Roleplaying (RP), or Role Playing, in World of Warcraft means taking on the role of a character and acting it out in-game through emotes, /say, /yell, and sometimes other channels. Players may also participate in roleplay outside the game by posting on blogs, wikis, or forums (official or otherwise). Roleplaying has similarities to improvisational theater, with the participants acting out characters in unscripted situations. The character's personality, goals, morals, and quirks may resemble that of the player or be completely different. Regardless, roleplayers recognize a boundary between what is in character and what is out of character.

Family Guild: guilds that cater to families kids and have strict policies on Xrated stuff, violence, cussing, basically if you can't say it to your grandmother and little 5 year old nephew at dinner then you can't use it in this type of guild. The focus is on playing with your family and keeping em in a safe enviornment. My view .. WTF is a 4-10 year old doing on wow? Sorry but this stuff is potent you should be making an informed decision you dont' hook a 5 year old on drugs until he's able to make that decision as bad as it is himself.

PVP Guild: as it's name says they do pvp and they're serious about it.

Casual Guild: They mainly band to gether to elvel, exp, kill stuff and have no requirements to get into

Casual Raiding Guild: This is a combo of casual, family, rp and raiding. A good combination of this sort includes maturity .. and that last part is hard to come by. the main differences between this and a hard core raiding guild is that there are no required amount of raiding time per person a week. what is required is that if you sign up for a raid you are expected to stay, be geared for the intsance, prepped, and know your role in the scheme of things and follow orders.
Basically it's off duty = rp, casual, family oriented guid but come raid time this group morphs into a disciplined raid able to take on high level raid bosses and win. These types of guilds usually have a core raider team who's members function almost like a hardcore raiding guild but have thier nonraiding family and friends in it as well. I was in a guild that was like that :) I'm happy. OH and did i mention turn over is super low in here and it's super hard to get into because people inside want to make sure you share the same vaules and maturity level before they let you in.

Hard Core Raiding Guild: Basically your cream of the crop best guild on the server, they usually run a tight ship and resembles a military strike team when in action. Getting results is all that matters in these guild. Turn over is high as is stress.

wowwiki definition: a guild, guild alliance, or raiding organization that places focus on progressing and farming raid content.

Typically contain at least 50 to 100 members, most of whom are level 70 or the max level for the times, and ranging from moderate to high in skill level.
  • Founders and core members tend to be hardcore players and casual players are rarely allowed, but some of the very large (200+) raiding guilds accommodate players of all types.
  • They tend to be strict in their recruitment practices, having limited periods of time in which they search for more of certain classes (usually to replace members who have left).
  • They also tend to have detailed systems for distributing loot acquired from raids, often some variant of DKP. Sometimes this leads to "loot drama".
  • They often have insensitive attitudes towards members who don't participate in raids frequently enough.

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