Sunday, July 4, 2010

Good bye & Thank you

Thank you everyone for following my little priest's adventures and life :)

Sleepy priest will sleep until cataclysm and a sleeping beauty she is.   I have been blogging for about two years on sleepypriest and well its time to close this chapter of my life.   All things come to an end.  As they say,  "RL>WOW"   I came to realize that with my current goals, life, commitments that I will never again be a raider. It isn't lack of time but that I no longer enjoy raiding and WOW is something I do in short bursts, once in a while and when there is nothing else more pressing.   Technically speaking if I wanted to I can clear out 10 hours of my week to raid but in a raid I'm bored, and am watching the clock.   It was fun while it lasted. I made lots of friends and these I cherish and keep in contact with.

These days I am occupied with training as a RL healer (student nurse) :)  I gave up my wings as priest lead to handle RL a year ago with the intention of coming back as soon as my crazy work hours slowed down but once that happened I discovered that I had so much more free time and occupied myself as a healer in training along with making real life gold as one does need to eat.

Now now I have not done gone and quit wow I'm just an very occasional super casual WOWer .. however I will definitely post if i attain oh say a reins of the baron river dare something like that.  you know the stratlolme mount.  Yep that one.

UPDATE: 
2011 - 2012  Casual PVP, events, dailies for tokens for pets 125+/ mount (100+) collection
3/13/11 Reins of Baron Rivendare dropped for me
7/4/10  May the loot gods watch over you and your toons

Sleepy Priest Blog
December 2008-July 2010
6,675    Visitors
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Saturday, July 3, 2010

Event: Mid Summer's Festival

Get your upgrades phatloots, free loots, pets and achievement!   So far I've upgraded my gear from these special events and am still doing one ahune a day in hopes of getting the pet.  no luck so far

http://www.wowhead.com/guide=midsummer-fire-festival

Tuesday, June 15, 2010

Achievement: What a long strange journey it has been

Indeed it has my wow time has spanned from casual gamer,  hopeless addicted WOW raider to, casual and now super casual gamer.  All in all i still think I did well in rolling a druid  its the perfect class for me a druid as that has been my main since day one and I have yet to see a need to change.  Ah the good ole days of me as a raider priest and class lead. 

Completed:   all quests needed for :  what a strange journey is has been.
Reward:  violet proto drake.

What now?  retirement :)

Monday, June 7, 2010

How to farm AH for gold?

AH farming is by far the best and easiest as the trick is to buy low and sell high.   super rare items I list at ridiculously high prices and eventually it will sell.   Why because I can.   Nope its not about being fair my true main is toon is nicknamed "Business Elf" so it does what is most profitable.   It has always been this way where my level 1 toon funds the rest of my alts and my motto of no farming is still true.  I pride myself on never having to need to farm for anything.  Herbs, potions, etc I buy what I need. Ok i farm instances but thats for the BOP specialties that I cannot get anywhere else.   Even mounts are buyable if its a raid item.  With enough gold I can pay a raiding guild to run me through an instance to get the mount.  Hmm lets see I think I remember paying 23k gold for a certain armani warbear.

Haha anyways that stuff is history it have it but so what

Buy and sell items that are in demand .. see what other crafters use,  recipes, rare epic items are also good to do.  I personally specialize in recipes and only recipes.   Everything else I leave to other people.  You see the AH is too big to corner completely so I find a nitch.   Me I can take one look at a recipe and know its true vaule. 

Ex:  this weekend i made 6k  all from 1 hour of so of AH work by a level 1 toon.   This is casual play I'm not activly grinding to make a billion gold i list and relist a few items, log on to various servers to do the same and call it done for my weekly wow session.

AH farming is not for everyone as not all people enjoy looking at listings they rather be out in azeroth killing something or instancing or raiding or questing.  The end result is about the same as everythign would get you about 300g per hour if not more.   AH is easy only if you have the interest,  invested the initial time it took to learn how to work the AH otherwise if gold was your one and only goal do what you like.  Me I have fun with AH and don't care about the gold so much.  Not that I would sell something at a loss as that would not be in character with my RP  of a shrewd businesss elf

Monday, May 31, 2010

memorial weekend = very profitable

Woot I made a tidy pile of gold coins this weekend all for no more than 2-3 hours of WOW time on my level 1 toon.  11k gold for items sold.   People must be feeling rather generous with their cash either that or they are buying gold.  Dang I should have listed stuff at a higher price if the market is flooded with gold.  So i'm now at 88k gold with exactly 10k on hordeside.

Ah well its ok my stuff is already over priced as is so any higher would be just me being greedy.

What do you do with your gold?

What do I do these days?  I log in to wow 1-2x a week and its to check AH, relist unsold items and log on gchat to see who else I know who still plays.     Gold I never did have much use for gold other than give it away to family members and RL friends and on a rare occasion a WOW friend who desparately needed a mount.    I collect gold coins like people collect epics i just like looking at it and seeing the item sucessful in my inbox.

In my very limited WOW time it is spent mostly on my "main" a druid on a certain server farming up a stratolme mount or not on wow at all.  AH farming is my past time I buy and sell.   CurrentlyI have 80K  i'm sure at some point it will reach the character max but then I have alot of alts so there's lots more room.

7/3/10 correction 97k gold.

Sunday, May 23, 2010

Hardware: Alienware MX11 (most powerful gaming netbook)

My newest gaming equiptment! Alienware Laptop the MX11 its yes 11 inches across.  Now I have WOW access 24-7 and anywhere I happen to be.   Oh man this a gamer's paradise.  Oh yes and I upgraded this from the base $799 to $1100 so nice little gaming machine this be.  Ironrically this arrived just 1 day before children's week was suppose to expire so I patched it up and finishied my quest.

Did i mention that alienware offers to preinstall WOW for you?  awesome!  a very happy gamer here.


----------------------
Tech specs for those who know or care about computers

Processor Options
    * Intel®  Pentium®  Processor SU4100 (2M Cache, 1.30 GHz, 800 MHz FSB)
    * Intel®  CoreTM  2 Duo SU7300 (1.3GHz, 800 MHz, 3 MB)

Chipset
   * Mobile Intel®  GS45 Chipset

Operating System Options
    * Genuine Windows®  7 Home Premium 64-Bit
    * Genuine Windows®  7 Professional 64-Bit
    * Genuine Windows®  7 Ultimate 64-Bit
   
Memory Options
   * 2GB, 4GB, 8GB DDR312 - 800MHz

Display Options
    * 11.6-inch WideHD 1366x768 (720p) LCD
   
TV Tuner Options
    * USB Digital TV Tuner, TV Tuner with Remote

Software Personalization
    * Avatar
    * Wallpapers
    * Time Zones
    * Gadgets
    * RSS Feeds
    * Auto Updates

Customization Features
    * Laser-Engraved Nameplate

Bluetooth
    * Internal Wireless Bluetooth 2.1
   
Color Options
    * Cosmic Black
    * Lunar Shadow

Video Card Options
    * 1GB GDDR3 NVIDIA®  GeForce®  GT 335M
   
Battery
    * 8 Cell Prismatic (64 whr) - Primary

Dimensions & Weight
    * Height: 32.7mm (1.29 inches)
    * Width: 285.7mm (11.25 inches)
    * Depth: 233.3mm (9.19 inches)
    * Preliminary Weight: Start at 1.99kg (4.39 lbs)1

Ports
    * IEEE 1394a (4-pin) port
    * Integrated Ethernet RJ-45 (100 Mbps)
    * 3 Hi-speed USB 2.0 ports
    * DP / HDMITM  - Video Output
    * 3-in-1 Media Card Reader
    * 2 Audio Out Connectors
    * Audio In / Microphone Jack (retaskable for 5.1 audio)
    * Two Built-In Front Speakers

Optical Drive Options
    * External USB Slot-Loading DVD Burner (DVD±RW)
   
Keyboard
    * AlienFX®  Illuminated Keyboard – Exclusive Design

Audio
    * Internal High-Definition 5.1 Surround Sound Audio

   
Network Adapter Options
    * a/b/g/n 2x2 MIMO
    * Internal WWAN Mobile Broadband

Hard Drive Options
    * 160GB13 5,400RPM
    * 250GB13, 320GB13, 500GB13 - 7,200RPM
    * 256GB13 - Solid State Drive

       

Monday, April 19, 2010

Wow Event- childrens week 5/2 - 5/8

yay for pets 6 actually if you spend 3 years and 2 pets per year

Aw, Isn't It Cute?
Obtain one of the Children's Week reward pets.

10
Bad Example
Eat the sweets listed below while your orphan is watching.

10
Daily Chores
Complete five daily quests with your orphan out.

10
Hail To The King, Baby
Defeat King Ymiron in Utgarde Pinnacle with your orphan out.

10
Home Alone
Use your Hearthstone while your orphan is with you.

10
School of Hard Knocks
Take your orphan into the battlegrounds and complete the feats listed below.

10
Veteran Nanny
Acquire Egbert's Egg, Sleepy Willy, and Elekk Training Collar on one character.

Saturday, April 10, 2010

2010 Anime List

my 2010 list .. well so far my list of anime to acquire is longer than what I have time to watch.  These days I'm following:

Naruto Shippuden
Bleach
Full metal alchemist: Brotherhood
Seikon no Qwaser

completed - yep watched it all
A Certain Scientific Railgun  (Toaru Kagaku no Railgun)
Toaru Majutsu no Index (TV) 

 MUST SEE list:

Aki Sora ** sexy lol
Chibi Vampire Karin
Death Note
Devil may cry 
Kara No Kyoukai 3: Tsuukaku Zanryuu
Kara No Kyoukai 4: Garan No Dou
Kara No Kyoukai 7: Satsujin Kousatsu (
Kuroshitsuji
Le Portrait De Petit Cossette u 
Mahou Sensei Negima! Mouhitotsu No Sekai
Mnemosyne
Phantom Requiem for the Phantom
Serial Experiments Lain
Speed Grapher
Time of Eve
Vampire Princess Miyu

Venus Venus Virus

 Looks good list
 009-1
07-Ghost
Angel Heart
Ao No Roku-go
Aoi Bungaku
Aoi Bungaku  -- dark
Argento Soma
Asura Cryin Season 2
Avatar Book 2: Earth
Bakuretsu Tenshi
Betterman
blood++
Boogiepop Phantom
CANAAN
Demonbane
Desert Punk
Durarara!!
Ergo Proxy
Fate Stay Night
Gilgamesh*
hakugan No Shana S
Hakuouki Shinsengumi Kitan
Hanbun No Tsuki Ga Noboru Sora

Kaze No Stigma
Kikoushi Enma s
King Of Bandits Jing
Kurokami The Animation
The Disappearance Of Haruhi Suzumiya

Le Chevalier D'Eon
Murder Princess
Mushishi
Persona Trinity Soul
Princess Lover!
Reideen
Saint Seiya: The Lost Canvas

Shakugan No Shana S Site  Series Sola
Tactics
They Are My Noble Masters

Tokyo Babylon
Tower of Druaga The Sword of Uruk

Welcome to the NHK
Wolf's Rain
xxxHOLiC Kei
Zero no Tsukaima

Sunday, March 28, 2010

WTF - Chinese Gold farmer on my site?

Okies now why do people even bother leaving comments with porn links?  Did you think I'd trust you to leave comments without screening OR that somehow a genuine comment would be approved only to have ..... be a link leading to porn sites, dvd sites or whatever? good thing I checked properties sheesh.  nope!! REJECTED!  REJECTED! and Rejected.  

COMMENT RECEIVED:  
2/29/10
"nice job!  waiting for your new artical ....... "author: (春天來嚕)   <-- clearly chinese gold farmer
  (each dot is a porn site link)

 3/30/10 today's comment .. same thing each .... is a link to some friggin porn site or whatever.  Anyways while i'm sure the text says something I've no idea what I wonder if they figured out i' figured em out. hah. ah well.


 4/6/10
woot another comment. again each dot is a link to a porn site well at least they had the decency to post a poetic phrase.  Other spammers should learn from chinese farmers too! clearly a nice quote has a higher chance of being posted than say a tits ass wtf

Friday, March 26, 2010

secrets to making easy gold --- pet store

Gold and more gold .. well an easy way to get gold is cross faction AH of course you'd have to pay for a 2nd account so you can transfer gold around. but then that amounts to a little more than buying gold.

2nd account and pet trading $16.99 = 2000g a month 
vs.
buying gold website $15.00 = 3000g

my secret?  Open a pet store
Minor Faction not my main: I have 2nd account armed with 4 level 1 alts
(AH banker alt, Alts per race to access pets, and 1 standing at the neutral auction house).

Main faction:   also the same setup except my toon levels are higher.
AH alt - 2
Racial alts 4 (human, gnome, night elf, draine)
Neutral AH toon - 1
the rest are banker alts and a main.

I've made 10k just from selling pets and its stress free just list log for the week and come back to see pages and pages of sold stuff.   I use auctioneer so it auto lists, and some mail mod  i use auto opens everything.  

Tuesday, March 23, 2010

WOW Patch 3.33

  My favorite part of this patch is:  all rare holiday items (such as The Horseman's Reins) will have a chance of being found in holiday-themed loot troves which will drop once for each player in the party no more than once per day,"  Yay no more scamming or farming instances until your mind goes numb.   I'm a mount collector as well as a collector of pets and fun items.  So as you can see I'm am quite happy with this patch.

---------------------------
World of Warcraft Client Patch 3.3.3
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
PvP
  • The amount of Honor awarded for an Honorable Kill has been increased by 100% for characters of all levels. Since all Honor is awarded based on a conversion rate from Honorable Kills, this change will effectively double the amount of Honor received from Honorable Kills, or for completing Battleground and Wintergrasp objectives; however, the amount of experience gained from completing Battleground objectives and the amount of Honor rewarded for completing each Wintergrasp quest remain unchanged.
  • Battlegrounds
    • The Random Battleground system has been added! Similar to the Random Dungeon system in the Dungeon Finder, players can now queue for a random Battleground.
      • The Random Battleground option can be found in the Battleground tab of the PvP frame and is only available for level 80 characters at this time.
      • If this option is selected, players may not queue for specific Battlegrounds and a random Battleground simultaneously.
      • Similar to the Random Dungeon system, players will not know for which Battleground they are chosen when selected from the queue until they zone into the Battleground.
      • The Random Battleground option will only allow a group size of 5 players to queue together.
      • Bonus rewards will be offered for choosing the Random Battleground option.
        • Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
        • Winning additional Battlegrounds using the Random Battleground option after the first random win will award players with 15 Honorable Kills worth of additional Honor currency.
        • Losing a Battleground using the Random Battleground option will award players with 5 Honorable Kills worth of additional Honor currency.
    • Daily Battleground quests have been removed in place of the Random Battleground option.
    • Battlegrounds will no longer award Marks of Honor.
      • Players with existing Marks of Honor can still turn them in to their respective faction's quest givers, including individual marks for those who may have more marks for one Battleground than another.
      • Items which previously required Marks of Honor will have their costs adjusted to remove these requirements.
    • Whenever a Battleground has the holiday bonus active, it will now be referred to as "Call to Arms" in the Battleground tab and Calendar. In addition, Call to Arms Battleground Honor rewards have been changed.
      • Choosing a specific Battleground with the Call to Arms bonus active will yield the exact same rewards as when choosing the Random Battleground option.
        • Winning a Call to Arms Battleground for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
        • Additional Call to Arms Battleground victories after the first win for a player that day will award them with 15 Honorable Kills worth of additional Honor currency.
        • Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency.
      • When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen under the Call to Arms bonuses. In addition, the rewards for the first victory of the day cannot be earned more than once, regardless of whether or not it is obtained from the Random Battleground system or the Call to Arms Battleground.
  • Wintergrasp
    • The internal balance system now only changes when a faction achieves 2 consecutive defenses after an initial capture of Wintergrasp, up from 1. More details can be found on our PvP Discussion forum.
Dungeons & Raids
  • All weekly quests will now reset during each region's scheduled maintenance, rather than at a single global time.
  • Culling of Stratholme
    • Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.
  • Icecrown Citadel
    • Blood-Queen Lana'thel: Pact of the Darkfallen now applies damage twice as often, but for half the damage. This change will make the removal of the spell a bit more responsive.
    • Hellscream's Warsong and Strength of Wrynn now provide their bonuses to player pet health and damage, as well as the absorption amounts of Power Word: Shield and Sacred Shield.
  • World Event Bosses
    • Holiday bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder.
      • Players must use the Dungeon Finder or speak to special holiday NPCs in the world to queue up and access these bosses.
      • Upon accepting a queue for any holiday boss, the party will be ported directly to the necessary area for confronting that boss.
      • The previous summoning criteria for these bosses have been removed. Players can queue up for and fight each World Event boss as many times as they want for any standard loot that they may drop.
      • All rare holiday items (such as The Horseman's Reins) will have a chance of being found in holiday-themed loot troves which will drop once for each player in the party no more than once per day, in the same manner that doing the Random Dungeon daily quest will provide a specific reward the first time it is completed in a day.
Classes: General
  • Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.
Death Knights
  • Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
  • Chains of Ice: The ability now innately applies Frost Fever to a target.
  • Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.
  • Talents
    • Blood
      • Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
      • Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.
    • Frost
      • Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength.
      • Icy Talons: The personal haste benefit provided by this talent is no longer exclusive with other sources of melee haste. This will allow death knights to always swing 4/8/12/16/20% faster when Frost Fever is applied. Windfury Totem and the party/raid component of Improved Icy Talons still do not stack.
      • Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
      • Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
      • Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.
    • Unholy
      • Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.
      • Unholy Blight: In addition to its previous effects, this talent now also prevents diseases from being dispelled from victims afflicted by Unholy Blight.
Druids
  • Nature's Grasp: Now has 3 charges, up from 1.
  • Talents
    • Balance
      • Starfall: The damage done by this spell has been significantly increased.
      • Typhoon: Mana cost reduced to 25%, down from 32%.
    • Feral Combat
      • Mangle: The debuff from this talent now lasts 60 seconds, up from 12 seconds.
Hunters
  • Talents
    • Beast Mastery
      • Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards and boosts the damage of Steady Shot by 3/6/9%.
    • Pet Talents
      • Heart of the Phoenix: Cooldown reduced to 8 minutes, down from 10 minutes.
Mages
  • Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.
  • Talents
    • Arcane
      • Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged.
      • Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed.
    • Fire
      • Burning Soul: Threat reduction is now 10/20%, up from 5/10%.
      • Combustion: The cooldown on this spell is now 2 minutes, down from 3 minutes.
      • Empowered Fire: This talent now also applies to Pyroblast damage.
      • Torment the Weak: This talent now also applies to Pyroblast damage.
    • Frost
      • Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.
Priests
  • Talents
    • Discipline
      • Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 15-second cooldown.
Rogues
  • Rupture: The damage-over-time component of this ability can now produce critical strikes.
  • Talents
    • Subtlety
      • Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
      • Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
      • Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
      • Serrated Blades: This talent now allows the rogue to ignore up to 3/6/9% of the target's armor, rather than a fixed amount of armor ignored per level of the rogue.
      • Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks and reduces the energy cost of Backstab and Ambush by 4/8/12/16/20, up from 3/6/9/12/15.
      • Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush and can be triggered by all hits from these abilities rather than just critical strikes, but the snare component is now 50%, down from 70%.
Shaman
  • Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.
  • Talents
    • Elemental Combat
      • Elemental Oath: This ability is now always on as a passive aura.
    • Enhancement
      • Unleashed Rage: This ability is now always on as a passive aura.
Warlocks
  • Immolate: The damage-over-time component of this spell can now produce critical strikes.
  • Life Tap: This spell no longer scales with spirit, and instead scales with spell power.
  • Talents
    • Affliction
      • Dark Pact: This ability no longer requires line-of-sight with the summoned demon, and the range has been increased from 30 yards to 100 yards.
    • Demonology
      • Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.
Warriors
  • Revenge: Damage done by this ability (base and scaling) increased by 50%.
  • Thunderclap: This ability now counts as a ranged attack, granting it double damage on critical strikes instead of 150% and ranged miss chance, and still cannot be dodged or parried.
  • Talents
    • Arms
      • Bladestorm: Warriors can now be Disarmed while under the effects of this ability.
      • Trauma: The debuff from this talent now lasts 60 seconds, up from 15 seconds.
    • Fury
      • Rampage: This effect is now passive instead of being a proc from critical strikes.
    • Protection
      • Improved Revenge: This talent can no longer trigger a stun, and instead increases damage done by Revenge by 30/60% and causes Revenge to strike an additional target.
      • Vitality: Now boosts Stamina by 3/6/9%, up from 2/4/6%. Strength and expertise benefits have not changed.
Items
  • Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.
  • Glyphs
    • Death Knights
      • Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.
      • Glyph of Icebound Fortitude: Now always grants at least 40% damage reduction.
    • Druids
      • Glyph of Focus: Now increases the damage done by Starfall by 10%, down from 20%.
      • Glyph of Mangle: This glyph now provides 10% increased damage done by Mangle instead of increasing the duration of the debuff.
    • Mages
      • Glyph of Fireball: No longer increases critical strike chance of Fireball. Instead, it now reduces the cast time of Fireball by 0.15 seconds.
    • Priests
      • Glyph of Scourge Imprisonment: Now reduces the cast time of Shackle Undead by 1 second, up from 0.5 seconds.
    • Rogues
      • Glyph of Deadly Throw: Now increases the slowing effect on Deadly Throw by 20%, up from 10%.
      • Glyph of Expose Armor: Now increases the duration of Expose Armor by 12 seconds, up from 10 seconds.
      • Glyph of Feint: Now reduces the energy cost of Feint by 20, up from 10.
  • Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!
  • Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster's Power Word: Shield by 5% and Circle of Healing by 10%.
  • Shaman Tier-10 4-Piece Elemental set Bonus: This bonus has been slightly adjusted to account for the fact that haste now modifies Flame Shock's periodic damage ticks. The bonus now makes the shaman's Lava Burst cause Flame Shock to tick at least two additional times before expiring.
Professions
  • Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.
  • Engineering
    • The Pet Bombling and Lil' Smoky non-combat pets are no longer Bind-on-Pickup.
  • Fishing
    • The "Monsterbelly Appetite" daily fishing quest has changed so it now takes place outside the Violet Hold in Dalaran. The quest still requires a Severed Arm and has been renamed to "Disarmed!"
  • Inscription
    • Most recipes that required 2 inks now only require 1.
  • Mining
    • Titansteel Bar: Creating this item no longer results in a cooldown. If this ability is on cooldown when the patch is applied, players must wait for the cooldown to expire naturally before it is permanently removed.
  • Tailoring
    • Glacial Bag: Creating this item now invokes a 7-day cooldown.
    • The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave. If any of these abilities are on cooldown when the patch is applied, players must wait for the cooldowns to expire naturally before they are permanently removed.
Quests
  • Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.
User Interface
  • All Alert pop-ups now have new and fresh Alert icons.
  • Auction House
    • If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
    • Players can now Right-Click to place an item in the Auction frame.
    • Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions.
      • Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out.
      • Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43 Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player's bags automatically).
      • Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1).
      • Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed.
      • Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the action will successfully be listed.
  • Dungeon Finder
    • The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes.
    • The Random Dungeon cooldown is no longer displayed as a debuff. Instead, players will see the cooldown time remaining displayed in the Dungeon Finder window when Random Dungeon or Random Heroic Dungeon is selected from the pull-down.
    • If a player in your party has the Deserter debuff, or is on cooldown from the Random Dungeon option, his or her character name will be displayed in the Dungeon Finder window listed as "On Cooldown," preventing the group from queuing.
    • Anyone in a dungeon party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role.
    • Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member. This reason will be presented to everyone in the party except for the person voted to be kicked.
    • When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons.
    • Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage.
    • If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.
    • Players can no longer roll Need on Frozen Orbs in dungeons under Need Before Greed loot rules. Pass and Greed options will still be available.
  • Authenticator Frame: If a player has a Battle.net Authenticator attached to his or her account and selects Remember Account Name at the login screen, the next time that player logs into World of Warcraft, a field to input the Authenticator code will be displayed below the password field.
  • The World Map will now provide an option to display different levels of a multi-layered dungeon, zone, or city (i.e. players can view the map of the Dalaran Sewers without having to be in that location).
  • Quest Tracking Feature
    • The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
    • The short description for a tracked quest is now displayed on the Map in the quest pane.
    • Quest items in a player's inventory which begin quests now each have an exclamation point overlaid on their icons to make them more easily identifiable.
    • If a players selects Track Low Level Quests, the quest objectives will no longer appear dim on the Map, nor will the exclamation points appear dim over NPC heads or on the Mini-Map.
    • Objectives Frame
      • The Objectives Frame will now list the number of quests displayed at the top. In addition, players can now click on the word "Objectives" at the top of the Objectives Frame for a list of sorting and filtering options which will determine how quests are ordered. Any quests or achievements filtered or sorted out of the Objectives Frame are still being tracked and are simply hidden in this frame.
        • Sorting
          • Sort by most difficult quests.
          • Sort by least difficult quests.
          • Sort by quests closest in proximity to the player (this will automatically update as players travel around).
          • Manual sorting: This allows players to Right-Click on each quest name in the Objectives Frame and determine in what order they should be placed.
        • Filtering
          • Toggle achievement tracking.
          • Toggle completed quest tracking.
          • Toggle tracking quest objectives in other zones.
      • Players can now Shift + Click on a quest objective or check the Track Quest box on the Map to track a quest in the Objectives Frame.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.
Achievements
  • Players that met the criteria for Hero of Shattrath prior to the release of Wrath of the Lich King will now be awarded this achievement.
  • Alterac Valley: When players kill an enemy in the Field of Strife before their enemy dismounts, they will now be correctly awarded The Sickly Gazelle.
Technical
  • Frame Rate: A maximum capacity of 200 frames per second has been added. To disable the frame rate limit, the following line should be added to the Config.wtf file: SET maxFPS "0".
Bug Fixes
  • Achievements
    • Last Man Standing: This achievement can no longer be earned in a skirmish match.
  • Classes
    • Death Knights
      • Blood Plague: Applying this disease can no longer separately trigger effects from weapons.
      • Bloodworms now correctly gain the death knight's hit rating.
      • Death Pact: Fixed a bug where Death Pact would not kill the ghoul while under the effects of Cyclone.
      • Frost Fever: Applying this disease can no longer separately trigger effects from weapons.
      • Frost Presence: Tooltip corrected to indicate the ability increases stamina by 8%.
      • Hysteria: The buff from this ability is now properly considered an Enrage for the purposes of warriors using such abilities as Enraged Regeneration.
      • Icebound Fortitude: Tooltip corrected to indicate it reduces damage by a minimum of 30%.
      • Improved Frost Presence: This talent now grants 4/8% stamina when the death knight is in Unholy and Blood Presences to match the 8% from Frost Presence.
      • Raise Dead: It is no longer possible when this ability is used in conjunction with temporary pets from quests for the ability to get permanently stuck on cooldown.
      • Rime: Dual wielding will no longer grant two chances to proc this effect from Obliterate.
      • Rune Strike: This ability can now proc Necrosis and Blood-Caked Blade.
      • Wandering Plague: No longer damages secondary targets affected by Repentance.
    • Druids
      • Cower: This ability can no longer trigger effects on items that trigger from melee weapon attacks.
      • Frenzied Regeneration: This ability is no longer noted as Rank 1 (it has no subsequent ranks).
      • Hurricane: If a druid begins casting this spell while in Bear Form, Dire Bear Form, or Cat Form, the spell will now cast as normal instead of immediately canceling the channel.
      • Lifebloom: The final bloom heal from this spell can no longer trigger talents, trinkets, and set bonuses for the player being healed.
      • Rake: This ability will now always land. It will no longer sometimes give a "more powerful spell" error message.
      • Tranquility: The combat log tooltip for this ability will no longer spuriously claim a range of 100 yards.
      • Tree of Life Form: Corrected a misspelling in the tooltip.
      • Typhoon: Lower ranks of this spell displayed incorrect damage information on tooltips.
    • Hunters
      • Explosive Trap: Low ranks of this ability were receiving no bonus damage from attack power. That has been corrected.
      • Immolation Trap: Tooltips for lower ranks should now display more accurate damage.
      • Rapid Fire: Now triggers the global cooldown correctly.
      • Sniper Training: Reduced the time it takes to gain this effect so with lag it will feel more consistent with the 6 seconds stated in the tooltip.
      • Lock and Load: Fixed a bug where Lock and Load always proc'd 100% of the time from the first tick of Explosive Trap and never from additional ticks. It should now be 6% as advertised.
      • Master's Call: This ability will now function correctly when the pet is affected by one of a death knight's diseases.
      • Mortal Shots: This talent was not correctly buffing Serpent Sting by the full amount.
    • Mages
      • Arcane Empowerment: Fixed a bug preventing Rank 3 from granting 3% damage.
      • Burning Determination: This talent will no longer sometimes have its effect removed by the same spell that triggered it.
      • Dragon's Breath: Druids can no longer remove the disorientation effect from this spell by canceling their current shapeshift.
      • Enduring Winter: Tooltip corrected to match actual Replenishment mana regeneration numbers.
      • Fingers of Frost: Mages with Molten Armor active who have the Shatter talent will no longer lose Fingers of Frost charges when Molten Armor causes reactive damage. In addition, the effect from this talent now displays the number of charges on the buff icon.
    • Paladins
      • Ardent Defender: The debuff from this talent being recently triggered is now removed upon entering an Arena match.
      • Avenger's Shield: Once again does not strike secondary targets affected by Repentance.
      • Benediction: This talent no longer reduces the mana cost of Seal of Righteousness by twice the intended amount.
      • Blessing of Sanctuary: It is no longer sometimes possible to have a buff icon from both Blessing of Sanctuary and Greater Blessing of Sanctuary (the second buff had no effect).
      • Divine Guardian: This talent will no longer incorrectly modify the tooltip of Sacred Shield.
      • Lay On Hands: Tooltip clarified to better explain this ability's interactions with Divine Shield, Divine Protection, and Hand of Protection.
      • Repentance: This ability now clears Righteous Vengeance from its target when cast.
      • Sacred Duty: Tooltip corrected to indicate increases Stamina by 2/4%.
      • Sanctified Retribution: Fixed a bug preventing this ability from extending its benefit to the full radius of the paladin's auras.
      • Swift Retribution: Fixed a bug preventing this ability from extending its benefit to the full radius of the paladin's auras.
    • Priests
      • Devouring Plague: The instant damage from this spell was not correctly healing the caster and has been fixed.
      • Divine Spirit: Fixed a bug preventing this spell from overwriting Prayer of Spirit correctly.
      • Lightwell: Tooltip change to reflect that any friendly player can use the Lightwell.
      • Renewed Hope: Applying this spell no longer causes combat pet abilities to trigger a global cooldown.
      • Unstable Affliction: The feedback damage from when this spell is dispelled is now affected by resilience as intended.
    • Rogues
      • Tricks of the Trade: Now works properly on targets below level 65. Also fixed a bug where the threat transfer would not happen sometimes.
      • Feint: This ability can no longer proc poisons.
      • Master Poisoner; Now correctly reduces the duration of a sting refreshed by Chimera Shot.
    • Shamans
      • Earthliving Weapon: Fixed a bug where the glyph was not boosting Earthliving proc chance.
      • Earth's Grasp: This talent now correctly affects the radius of the Earthgrab from the Storm, Earth, and Fire talent.
      • Ghost Wolf: Summoning this pet no longer sometimes triggers items which are triggered by casting healing spells.
      • Hex: The hunter ability Deterrence can no longer be used while Hexed.
      • Lightning Overload: No longer triggers the cooldown for Chain Lightning.
      • Thundering Strikes: You can now correctly receive this bonus if you do not have a weapon equipped.
    • Warlocks
      • Conflagrate: Fixed a bug where Glyph of Conflagrate caused Conflagrate to consume both Conflagrate and Shadowflame.
      • Curse of the Elements: This debuff is now removed upon entering an Arena match.
      • Demonic Empowerment: Fixed a bug preventing the succubus effect from breaking stuns.
      • Demonic Pact: The priest spell Prayer of Spirit will no longer sometimes prevent party and raid members from benefitting from this warlock talent.
      • Everlasting Affliction: Warlocks with the Glyph of Quick Decay active will now benefit correctly from that glyph when this talent refreshes the duration of Corruption.
      • Fel Armor: Various trinkets that trigger from healing can no longer be triggered by the healing caused by this armor.
      • Unstable Affliction: Tooltip clarified to state that this spell is exclusive with Immolate.
    • Warriors
      • Deep Wounds: The damage from this talent is now affected by resilience as intended.
      • Devastate: Using this ability with a shield equipped and no weapon will now properly apply the Sunder Armor debuff.
      • Gag Order: This talent now works correctly when a warrior uses Shield Bash on a mage with Burning Determination active. Burning Determination will be removed and not reapplied.
      • Shattering Throw: This ability can now be a critical strike.
      • Spell Reflection: Using this ability to reflect a Mind Flay now always properly consumes the Spell Reflection buff.
    • Pets
      • Glyphs which modify a pet's stats in any way will now force a recalculation of the pet's stats when they are equipped or unequipped.
  • Dungeons & Raids
    • Caverns of Time: Players in Old Hillsbrad Foothills, The Black Morass, and The Culling of Stratholme can no longer use some costumes and disguises. You're supposed to be blending in here, not calling attention to yourselves! (This prevents some instances where such costumes permanently removed the Human Illusion or caused it to go haywire).
    • Halls of Stone: Fixed a bug that caused Brann Bronzebeard to not properly initiate the Tribunal event after he has died and respawned.
    • Icecrown Citadel
      • Precious and Stinky will now summon players who attempt to cause them to evade.
      • Fixed a bug that caused The Lich King encounter to sometimes not reset when the raid party wiped.
      • Goblin Rocket Pack: Using this item will now remove all the shapeshift forms triggered by Deathbringer's Will and allow use of the item (previously players would have to click off the shapeshift in order to be allowed to use this item).
  • Items
    • Black Bruise: Tooltip clarified to indicate this item triggers only from melee weapon attacks.
    • Darkmoon Card: Berserker!: This trinket is now triggered properly by ranged white attacks.
    • Deathbringer's Will: Players can no longer mount with any of the shapeshifts from this item active.
    • Dislodged Foreign Object: This trinket can no longer be triggered by Power Word: Shield.
    • Eye of the Broodmother: This trinket can now only be triggered by damage and healing spells.
    • Glyphs
      • Death Knights
        • Glyph of Dark Death: The tooltip on this glyph now also mentions it increases the healing effect from Death Coil as well. Functionality was unchanged.
        • Glyph of Disease: When this glyph causes Frost Fever's duration to be refreshed, it now also causes the benefit of Icy Talons to be refreshed.
        • Glyph of Icebound Fortitude: Tooltip corrected to indicate it increases damage reduction to a minimum of 40%.
        • Glyph of Obliterate: Equipping this glyph will no longer cause its own tooltip to show a spuriously increased number.
        • Glyph of Unbreakable Armor: Equipping this glyph will no longer cause its own tooltip to show a spuriously increased number.
      • Priests
        • Glyph of Power Word: Shield: The heal produced from this glyph is now more correctly treated as a heal for purposes of procing effects that are caused by heals, such as Divine Aegis and the weapon Trauma.
        • Glyph of Prayer of Healing: This glyph will now always heal all affected targets by the correct amount.
      • Shamans
        • Glyph of Flametongue Weapon: Now updates the tooltip of Flametongue Weapon when equipped.
      • Warlocks
        • Glyph of Siphon Life: This glyph will now correctly update the combat log and talent tooltips for Siphon Life. Functionality has not changed.
    • Heartpierce: Tooltip clarified to indicate this item triggers only from melee weapon attacks.
    • Last Word: Tooltip clarified to indicate this item triggers only from melee weapon attacks.
    • Mounts: If a player attempts to get on a mount while affected by a shapeshift that cannot mount, they will now get the error message: "You can't mount while affected by that shapeshift," instead of "You can't do that right now."
    • Multi-Passenger Mounts: Players can no longer get on these mounts as a second or third passenger while those players are in combat.
    • Needle-Encrusted Scorpion: Volley and Explosive Shot can now properly trigger this trinket.
    • Nibelung: The tooltip for the Smite spell cast by the Val'kyr Protectors summoned from this item now indicates that the Smite spell also heals the Val'kyr Protectors.
    • Potions: All the buffs from potions that were incorrectly considered magic effects and thus dispellable by Dispel Magic are no longer considered magic.
    • Shadowmourne: Tooltip clarified to indicate this item triggers only from melee weapon attacks.
    • Talisman of Volatile Power: Now triggered correctly by Penance when Penance is used offensively.
    • Tier Set Bonuses
      • Druid
        • Tier-10 Balance 4-Piece Set Bonus: Corrected a grammatical error in tooltip.
        • Tier-10 Restoration 4-Piece Set Bonus: The Rejuvenation effect caused by this set bonus can now be overwritten by the druid's own Rejuvenation spell casts. In addition, the combat log tooltip for this Rejuvenation effect no longer spuriously claims it requires Tree of Life Form.
      • Paladin
        • Tier-4 Protection 2-Piece Set Bonus: Tooltip no longer refers to Seal of Blood and now correctly states that it also affects Seal of Corruption.
        • Tier-4 Retribution 4-Piece Set Bonus: Tooltip revised to indicate the set bonus increases the damage of all Judgements.
      • Priest
        • Tier-10 Shadow 4-Piece Bonus: This set bonus will no longer cause the tooltip for Mind Flay to display incorrectly.
      • Shaman
        • Tier-8 Elemental 2-Piece Set Bonus: Now increases the periodic damage done by Flame Shock by 20%.
        • Tier-10 Restoration 2-Piece Set Bonus: Rapid Currents will no longer be consumed if Nature's Swiftness is already active.
        • Tier-10 Restoration 4-Piece Set Bonus: The heal-over-time effect from this set bonus now works correctly with the weapon Val'anyr, Hammer of Ancient Kings. In addition, to prevent confusion, the heal-over-time effect has been renamed Chained Heal.
      • Warrior
        • Tier-10 Arms/Fury 4-Piece Bonus: This set bonus now correctly reduces the global cooldowns of the affected abilities as described in its tooltip.
        • Tier-10 Protection 4-Piece Bonus: The tooltip has been corrected to indicate Stoicism reduces all types of damage taken, not just physical damage. In addition, the combat log tooltip no longer lists a 1-second cooldown.
    • Totem of Quaking Earth: The Volcanic Fury buff triggered by this item now has a detailed combat log tooltip.
  • PvP
    • Battlegrounds
      • End of Match: Various effects that impaired movement, caused loss of control, rooted, or stunned a player were persisting past the end of the Battleground. They are all now removed on exiting the Battleground.
  • User Interface
    • Combat Log: Activated abilities that appeared in Floating Combat Text (such as Slam!, Art of War, Eclipse, etc.) will now appear properly in the Combat Log, and only appear once in the Floating Combat Text.
    • Players can now roll Disenchant on Unique items they already have in their inventory.
    • When speaking to an NPC for which a player has 2 or more quests and not all of them are complete, the incomplete quests will now correctly show as a gray question marks in the dialog box. In addition, repeatable quests will be properly colored as blue exclamation points or question marks in the dialog box for NPCs with multiple quests available, or for which the player has multiple quests in progress or completed.
    • Minimizing the game client while auto-following another player character will no longer cancel the follow command.
Known Issues
  • Life Tap: The tooltip for this ability incorrectly states that the health lost is modified by spirit. Health loss is fixed and does not get increased by the Warlock's spirit.
World of Warcraft Client Patch 3.3.2
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

Dungeons & Raids
  • Icecrown Citadel
    • Frostwing Halls, the final stronghold of the Scourge and their Lich King, has been added.
  • Halls of Stone
    • Brann Bronzebeard has been getting into shape and now feels comfortable walking faster when escorted.
  • The Forge of Souls
    • The Devourer of Souls will now cast Mirrored Souls less often.
    • The Spell Reflect ability has been altered on several creatures. It now has a cast time, only has 2 charges, and has a 75% chance of reflecting spells.
  • The Nexus
    • Anomalus will now use the Create Rift ability only once, down from 3 times.
  • The Old Kingdom
    • Elder Nadox now only gets one Ahn'Kahar Guardian during the encounter.
    • Jadoga Shadowseeker now only ascends once during the encounter.
    • Several enemies between the Befouled Terrace and The Desecrated Altar have been removed or had their pathing altered.
  • Pit of Saron
    • Players can now zone back into the instance if they are dead while encounters with Krick and Ick or Forgemaster Garfrost are in progress.
  • Utgarde Pinnacle
    • Skadi the Ruthless can now be removed from his drake with 3 harpoon strikes, down from 5.
    • Svala Sorrowgrave now casts Ritual of the Sword 1 time during the encounter, down from 3.
  • Vault of Archavon
    • Toravon, the latest boss to join the Vault's giants and masters of the elements, is now accepting challengers in 10- and 25-player formats.
  • The Violet Hold
    • The time between a boss being defeated and a new portal opening has been decreased.
PvP
  • All healing abilities (including items such as potions) will be decreased in effectiveness by 10% when in Battlegrounds, Arenas, or Wintergrasp.
  • Arenas
    • Season 8 has officially begun featuring all-new rewards!
Druids
  • Talents
    • Balance
      • Earth and Moon: This talent now increases the druid's spell damage by 2/4/6%, up from 1/2/3%.
Shamans
  • Talents
    • Elemental Combat
      • Shamanism: This talent now provides 4/8/12/16/20% extra spell damage to Lightning Bolt/Chain Lightning, up from 3/6/9/12/15%, and 5/10/15/20/25% to Lava Burst, up from 4/8/12/16/20%.
Warlocks
  • Talents
    • Affliction
      • Shadow Embrace: This effect can now stack up to 3 times, up from 2. However, the periodic healing reduction effect has been reduced from 3/6/9/12/15% to 2/4/6/8/10% per application.
    • Demonology
      • Demonic Pact: The damage bonus granted the warlock by this talent has been increased from 1/2/3/4/5% to 2/4/6/8/10%. The buff granted to a raid or party by this talent remains unchanged.
    • Destruction
      • Conflagrate: The damage-over-time effect of Conflagrate has been increased to 40% of the spell's total damage, up from 20%.
      • Empowered Imp: The pet bonus damage provided by this talent has been increased to 10/20/30%, up from 5/10/15%.
      • Improved Shadow Bolt: Damage done by Shadow Bolt increased by 2/4/6/8/10%, up from 1/2/3/4/5%.
Warriors
  • Talents
    • Protection
      • Concussion Blow: The damage done by this ability has been reduced by 50%, but its threat generation will remain approximately the same.
      • Devastate: This ability now deals 120% of weapon damage, up from 100% of weapon damage.
      • Shield Slam: The damage scaling from block value for this ability now diminishes faster and diminishes starting at a lower block value. The difference should be negligible for players in high-end tanking armor. In addition, the threat caused by Shield Slam has been increased by 30%.
      • Warbringer: This talent no longer allows Charge and Intercept to break roots or snares. Intervene remains unaffected.
User Interface
  • The party leader is now referred to as Guide in chat when a group is formed via the Dungeon Finder.
  • Fixed a bug where players with Raid Assist capabilities were unable to perform a Ready Check.
  • Fixed a bug where the first couple of tutorials were not displaying upon logging into the game.
Items
  • New strength-based melee DPS rings are now available from representatives of the Ashen Verdict.
  • Tier-9 Sets: The Aspirant vendors at the Argent Tournament grounds have worked out a deal with merchants in Dalaran so that all item level 232 set pieces will now be available on armor vendors in the city. Set pieces which require trophies will still be available for purchase only from vendors at the Argent Tournament grounds.
  • Tier-10 Balance Druid 4-Piece Bonus: Fixed a bug to allow for this bonus to properly trigger.
  • Tier-10 Elemental Shaman 4-Piece Set Bonus: Redesigned. Successful Lava Burst casts now increase the duration of Flame Shock on the target by 6 seconds.
  • Tier-10 Tank Sets: The gloves and chest pieces for warrior, death knight, and paladin tanks have had their stats adjusted slightly to provide additional armor value.
  • Tier-10 Warlock 4-Piece Bonus: This bonus should now correctly be applied to the warlock's pet.
Technical Support
  • The cvar 'processAffinityMask' controls which CPU cores are available for the World of Warcraft client to use. Previously the game client was limited to 2 cores as a default which players could override in the configuration file. In the past this provided a performance boost on some CPUs and operating systems. We have identified several systems that are experiencing severe performance issues with this restriction and have removed it. Players who would like to restore the old behavior can do so by updating the Config.WTF file by adding: SET processAffinityMask "3".
World of Warcraft Client Patch 3.3.0a
Bug Fixes
  • Soft Lock upon jumping on inclined terrain has been fixed

  • Several issues for Mac users have been corrected.


  • World of Warcraft Client Patch 3.3.0: Fall of the Lich King
    The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
    The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
    Icecrown Citadel: The Frozen Halls
    Looming over the stark wastes of Northrend, Icecrown Citadel awaits those who would see the Lich King and his Scourge brought low and the threat they pose wiped from the face of Azeroth. The heroes who venture within will face some of the greatest horrors yet seen. But before you burst into the front gate of the citadel, an alternate means of entry beckons. Journey through three separate wings of the new five-player dungeon, Icecrown Citadel: The Frozen Halls, and follow Jaina Proudmoore or Sylvanas Windrunner into the Lich King's domain.
    Icecrown Citadel: The Frozen Throne
    All across Northrend, many battles have been fought against the vile Scourge. Countless lives have been lost since the Alliance and the Horde first reached these frozen wastes, but the champions of Azeroth continue to march forward -- and Icecrown Citadel, the cornerstone of the Scourge's power and the home base of the Lich King, is their final target. Tirion Fordring and the Argent Crusade have forged an accord with Darion Mograine and the Knights of the Ebon Blade to form the Ashen Verdict. This coalition's strongest combatants, along with the champions of the Alliance and the Horde, will lead the charge against the citadel. In the new Icecrown Citadel raid dungeon, Azeroth's mightiest will face terrifying challenges before ascending to the Frozen Throne, where the Lich King and his runeblade, Frostmourne, await to deliver the heroes to their deaths....
    Cross-Realm Dungeon Finder
    The Dungeon Finder is now available, providing players with quick and easy access to five-player parties. This feature connects all realms within a battlegroup using an advanced matchmaking system, making it easier for players of all levels to find a dungeon group. In addition, players can reap additional rewards through the Dungeon Finder by choosing the Random option, which is available to both pick-up and pre-formed groups. Check out the User Interface section for more details.
    Getting Started and Quest Tracking
    A number of changes have been made to World of Warcraft's introductory experience, including updated character and class information at the character-selection screen, more robust tooltips with images, improved health and mana regeneration at lower levels, and adjustments to various classes designed to make it easier for players to get started. In addition, all-new quest-tracking features have been added to assist players in finding objectives, including new interface functionality in the quest log, the map ("M" key), and the Objectives pane.
    General
    • Icecrown Citadel
      • Three separate 5-player dungeons -- The Forge of Souls, Pit of Saron, and Halls of Reflection -- containing all new challenges and missions of discovery, await players in normal and Heroic modes.
      • 10- and 25-player challenges await players in Icecrown Citadel. Only when all challenges have been overcome in the raid dungeon can players unlock hard modes for individual bosses. For more information on how the Icecrown Citadel raid content will be made available, please visit our Dungeons & Raids forum.
    • Character Creation: The descriptions for races, classes, and race/class combinations have been improved to provide new players with a better idea of the roles and advantages of each class and race.
    • Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
    • Knockbacks no longer dismount players. If on a flying mount, you will be knocked back a short distance before being able to resume flying.
    • The existing /welcome emote now greets/welcomes targets (character says "hello"), while the new /yw is for saying "you're welcome."
    • Many of the tail sweeps with knockback effects will no longer hit players' pets.
    • Level 1 characters no longer start with food or water in their inventory.
    • Attack is now called Auto Attack. The tooltip has been changed to reflect that the player will continue automatically attacking a target.
    • Meeting Stones: To use any Meeting Stone, it is only required that the character's minimum level be 15. There is no maximum character level requirement for any Meeting Stone.
    Classes: General
    • Area-of-Effect Damage Caps: We've redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, a spell normally hits each target for 1000 damage. With 3 targets, the multiplier is 1, so it doesn't change. Same with 10 targets. With 20 targets, the multiplier is 10/20=0.5. So, it hits for 0.5*1000=500.
    • Attack: Level 1 druids, mages, priests, and warlocks will no longer start with the Attack button placed on their action bars by default.
    • Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
    • Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
    • Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
    • Pet Resilience: All player pets now get 100% of their master's resilience.
    • Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
    • Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.
    Races: General
    • Orc and troll shamans now have their own unique totem art.
    • Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.
    • Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.
    PvP
    • Arenas
      • All abilities that have base cooldowns of 10 minutes or longer cannot be used in Arenas, down from 15 minutes.
    • Battlegrounds
      • Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground.
      • All level 80 Battleground daily quests will now award 25 Arena points in addition to their current rewards.
    • Wintergrasp
      • You must now have the following ranks to build or pilot siege vehicles:
        • Rank 2: Build/pilot Catapults.
        • Rank 3: Build/pilot Demolishers.
        • Rank 3: Build/pilot Siege Engines.
    Dungeons & Raids
    • Naxxramas
      • Players no longer need to kill the final bosses in all four wings of this dungeon in order to teleport to Sapphiron. Teleportation orbs have been added to allow players access back and forth from Sapphiron's lair.
    • Oculus
      • Azure Ring Guardians agro distance changed from 50 to 40 yards.
      • Many bosses and creatures have had their total health reduced.
      • Several bosses and creatures have had cooldowns on specific abilities increased, effect durations reduced, and damage on some of these abilities reduced.
      • Ring-Lord Conjurers and Sorceresses now hang out in packs of 4 instead of packs of 5.
      • Vehicle scaling on the drakes based on the rider's item level has been increased to make them more powerful.
    Death Knights
    • Army of the Dead: The cooldown on this ability has been reduced from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in Arenas.
    • Raise Ally: The cooldown on this ability has been reduced from 15 minutes to 10 minutes. Cannot be used in Arenas.
    • Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
    • Rune Strike: Threat generated by this ability increased by approximately 17%.
    • Talents
      • Unholy
        • Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players. In addition, this talent now reduces the cooldown of Army of the Dead by 2/4 minutes, down from 5/10 minutes.
        • Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
        • Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.
    Druids
    • Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.
    • Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
    • Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.
    • Tranquility: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
    • Talents
      • Balance
        • Eclipse: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse. In addition, Eclipse now grants a 40% critical strike chance to Starfire and 40% increased damage to Wrath, up from 30%.
        • Force of Nature: Health on the treants has been increased.
      • Feral Combat
        • Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.
      • Restoration
        • Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.
    • Pets
      • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
    Hunters
    • Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.
    • Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
    • Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
    • Talents
      • Beast Mastery
        • Intimidation: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack.
    • Pets
      • Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
      • Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet's movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
      • Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
      • Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
      • Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
      • Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.
      • Venom Web Spray: Range increased from 20 yards to 30 yards.
      • Web: Range increased from 20 yards to 30 yards.
      • Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet's attacks. In addition, this talent no longer has a prerequisite.
    Mages
    • Talents
      • Arcane
        • Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage's party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.
      • Fire
        • Blast Wave: The mana cost of this talent has been significantly reduced.
        • Burning Determination: The duration of interrupt immunity granted by this talent is now 20 seconds.
        • Dragon's Breath: The mana cost of this talent has been significantly reduced.
        • Firestarter: When this talent is triggered, it makes the next Flamestrike cost no mana in addition to being instant.
        • Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch.
      • Frost
        • Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns. In addition, when this ability deals damage it will no longer consume two charges of Fingers of Frost for those mages with the Shatter talent.
        • Fingers of Frost: This talent now triggers immediately on casting a spell rather than being delayed until the spell strikes the target.
    • Pets
      • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
      • Mirror Image: Health on the mirror images has been increased.
      • Water Elemental: Waterbolt mana cost reduced by 80%.
    Paladins
    • Divine Intervention: This ability now also removes Exhaustion or Sated from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
    • Flash of Light: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent.
    • Lay on Hands: This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others.
    • Talents
      • Holy
        • Aura Mastery: This effect of this talent has been reduced in duration to 6 seconds.
        • Infusion of Light: This talent now causes the paladin's Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds.
      • Protection
        • Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.
        • Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin's health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, damage which reduces the paladin's health below 20% now cancels the effect early.
      • Retribution
        • Repentance: This crowd control effect will no longer break early from the damage done by Righteous Vengeance.
    Priests
    • Divine Hymn: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
    • Power Word: Shield: This spell can now be cast on non-raid/party friendly targets.
    • Talents
      • Shadow
        • Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
        • Mind Flay: The range of this ability has been increased to 30 yards, up from 20.
        • Shadowform: This talent also now causes Devouring Plague and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
        • Vampiric Embrace: This talent now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.
    • Pet
      • Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
    Rogues
    • Deadly Poison: In addition to its existing effects, when a rogue applies Deadly Poison to a target which has already reached the maximum number of applications, this will also trigger the poison which the rogue is using on his or her other weapon.
    • Dual Wield: Rogues now know this ability upon logging into the game at level 1.
    • Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
    • Talents
      • Assassination
        • Improved Poisons: Bonus chance to trigger Deadly Poison from this talent increased.
        • Murder: This talent now provides a flat damage increase of 2/4% against all targets, instead of only targets which do not appear in Icecrown.
      • Subtlety
        • Preparation: The cooldown on this ability has been reduced to 8 minutes, down from 10 minutes.
        • Filthy Tricks: The cooldown reduction this talent provides for Preparation has been reduced to 1.5/3 minutes, down from 2.5/5 minutes.
    Shamans
    • Earth Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
    • Fire Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
    • Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
    • Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 30 minutes.
    • Talents
      • Elemental Combat
        • Elemental Mastery: This talent now increases spell haste by 15% instead of critical strike chance while active.
        • Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.
      • Enhancement
        • Earth's Grasp: This talent now also reduces the cooldown of the Stoneclaw and Earthbind totems by 15/30%.
      • Restoration
        • Improved Reincarnation: This talent now reduces the cooldown of Reincarnation by 7/15 minutes, down from 10/20 minutes. Reincarnation cannot be used in Arenas.
    Warlocks
    • Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.
    • Talents
      • Affliction
        • Improved Drain Soul: This talent now reduces threat by 10%/20%, up from 5%/10%.
        • Improved Felhunter: This talent now also reduces the cooldown on the felhunter's Shadow Bite ability by 2/4 seconds.
        • Shadow Mastery: This talent now also increases the damage done by the felhunter's Shadow Bite ability by 3/6/9/12/15%.
      • Demonology
        • Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.
        • Demonic Pact: This talent now also increases the warlock's spell damage by 1/2/3/4/5%.
        • Molten Core: Redesigned. This talent now increases the duration of Immolate by 3/6/9 seconds and provides a 4/8/12% chance to gain the Molten Core effect when Corruption deals damage. The Molten Core effect empowers the next 3 Incinerate or Soul Fire spells cast within 15 seconds (Incinerate: increases damage done by 6/12/18% and reduces cast time by 10/20/30%; Soul Fire: increases damage done by 6/12/18% and increases critical strike chance by 5/10/15%). Molten Core now has a new spell effect.
      • Destruction
        • Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition, the periodic damage of Conflagrate is capable of critically striking the afflicted target.
        • Destructive Reach: This talent now reduces threat by 10%/20%, up from 5%/10%.
        • Ruin: This talent now also increases the critical strike damage bonus of the imp's Firebolt spell by 100%.
    • Pets
      • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
      • Doomguard/Infernal: These pets now innately have Avoidance like all other warlock pets.
      • Inferno: The cooldown on this summoning spell has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
      • Shadow Bite: This pet ability now does 15% increased damage for each of the warlock's damage-over-time effects on the target.
      • Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.
    Warriors
    • Victory Rush: This ability is now trainable at level 6.
    • Talents
      • Protection
        • Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.
    User Interface
    • Many of the default Interface Options settings have been changed for greater ease of use by new players. Existing players who create new characters may want to review the Interface Options in the event that the default settings feel different.
    • Quest Tracking Feature
      • Players can now track quest objectives on the map ('M' key).
      • Quest Log
        • A Show Map button has been added to the Quest Log. Selecting a quest and pressing this button will open the map for the zone in which the quest objective is located displaying the associated area of interest. Any other active quests in a player's Quest Log for that zone will also be displayed.
      • Map
        • The map interface has been separated into four separate panes: a map pane (left), a pane listing active quest names for the zone being viewed (right), a pane listing the full quest text for any highlighted quest (bottom left), and a pane listing the quest rewards for any highlighted quest (bottom right).
        • All active quests listed in the right pane for the zone being viewed on the map will be assigned a number. These numbers will be displayed on the map according to the areas of interest for each quest.
        • Highlighting a quest name in the right pane will highlight the corresponding area of interest on the map in the left pane, show its quest text in the lower left pane, and list the quest rewards in the lower right pane.
        • Given that some quest objectives can be achieved in multiple locations within a given zone, highlighting such a quest will highlight an area of interest closest in proximity to the character's current location.
        • This feature can be disabled by un-checking the Show Quest Objectives box in the bottom right corner of the new map interface, restoring the map to its standard full-screen display.
        • Clicking on the arrow in the top right corner of the new map interface will hide all but the map pane, bringing the map out of full-screen mode and allowing players to leave it open while navigating a zone or engaging in combat.
      • Objectives Tracking
        • This frame has been improved to offer new functionality and can be used with the new shrunken map option.
        • The Objectives frame is now docked below the mini-map next to the right 2 action bars and will track up to 10 quests for a zone.
        • Numbers have been added next to each quest name and objective corresponding with those areas of interest displayed on the map.
        • If a quest objective has been completed, the number will be replaced with a yellow question mark symbol.
        • The arrow button in the top right corner of the Objectives frame can be used to toggle between minimizing and maximizing the quest objective display.
      • Quest Difficulty Tracking
        • This feature is off by default and can be enabled in the Objectives window from the Interface Options menu. Turning this feature on will color-code all quest names displayed in the map interface according to difficulty (grey, green, yellow, orange, and red).
    • Dungeon Finder
      • This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
        • Players can join as individuals, as a full group, or a partial group to look for additional party members.
        • Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
        • Players can choose the Random Dungeon option.
          • The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
          • The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
          • Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
          • Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the "Quests" section for details).
          • Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
          • Players can be placed in a group for a random dungeon no more than once every 15 minutes.
          • Random Dungeon rewards will be placed in each player's inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon Finder.
        • Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
        • Pick-Up Groups
          • Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
          • As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
          • Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
          • A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
          • Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon Finder for 15 minutes.
          • If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon Finder queue.
          • A Player will not be placed in a group with people on his or her Ignore list.
          • Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon Finder will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
          • The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon Finder and has been updated.
            • Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
            • Players will be able to roll on items with a required minimum level higher than a player's current level.
    • Looking For Raid
      • There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing "/LFR."
        • Players will be able to browse the system manually for any other players looking for a raid dungeon group.
        • While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.
        • Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader's name, the raid information (number of people in the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.
    • The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon Finder interface.
    • Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas.
    • Ignore List: The amount of characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore list.
    • Buffs and Debuffs: This is a new section added to Interface Options.
      • New option - Castable Debuffs: Enabling this will cause only debuffs you have cast on an enemy target to appear.
      • New option - Consolidate Buffs: Enabling this adds a buff consolidation box near the mini-map. Very short term buffs (e.g. Replenishment) and very long term buffs (e.g. Prayer of Fortitude) are filtered into the buff box. The icons are stacked here, but they can still be seen by moving the mouse cursor over the buff box. Long term buffs will move out of the box when they are about to expire. Buffs such as important procs (e.g. Art of War, Maelstrom Weapon), cooldowns (e.g. Bloodlust / Heroism, Combustion) or limited in range (e.g. totems and paladin auras) are always displayed.
    • Tutorial System: The tutorial pop-ups are now larger, contain images, and better try to direct players to the relevant locations or user interface elements on the screen. In addition, several new tips have been added, while some existing tips will now appear at more appropriate times for new players.
    • Dungeon & Raid Difficult Display: A group's dungeon or raid difficulty setting will now be displayed via an icon off of the mini-map.
    • Group Disenchanting Option: In addition to rolling Need or Greed on items, players now have the option to elect for an item to be disenchanted if an enchanter of the appropriate skill level is in the group. Disenchant works exactly like Greed except if a player wins the Greed roll, they will receive the disenchanted materials instead. Players who choose Need will always win the item and will always beat those that choose Greed or Disenchant.
    • Lag Reports: Players can now report high latency or lag by accessing the Help Request menu.
    • Unit Nameplates
      • The range at which players can see unit nameplates has been increased by 40 yards.
      • Unit nameplates are now subject to line-of-sightlimitations in certain situations (this does not pertain to objects like Arena pillars or bridges).
      • Players can now adjust select unit nameplate display settings listed below under Interface Options via the Names tab.
        • Friendly/enemy pet nameplates can be toggled.
        • Enemy totem nameplates can be toggled (friendly totem nameplates are never displayed).
        • Players can choose whether or not unit nameplates overlap.
      • Unit nameplates for critters are never displayed.
    • Non spell-based tracking now persists through logout.
    • Any party member may mark targets (this does not apply to raid groups).
    • Players will be warned when their talents are reset due to a new patch.
    • "/Settitle" command has been added.
    • Instant quest text is on by default.
    • Tentative status added for calendar responses.
    • Players below level 10 may not join raids.
    • Ignore list expanded to 50 to match the friends list.
    • Unit frames added for special encounters.
    • Interface element added next to the mini-map to show what dungeon you are in (ex: 10- and 25-player Heroic dungeons marked with a skull).
    • Experience earned for a quest will display in the Quest Rewards section.
    • Confirmation box added when buying stable slots.
    • Macro Changes
      • Symbol "@" added as a synonym for "target=". For example: "/cast [@focus] Flash Heal".
      • New macro conditionals: "vehicleui" (if the player has a vehicle UI) and "unithasvehicleui" (if the target of the macro has a vehicle UI).
    • Addon Author Changes
      • "registerForClicks" added to XML buttons.
      • "MouseIsOver" has been converted to a "C" function for increased efficiency (e.g. /dump PlayerFrame:IsMouseOver() ).
      • When an addon file is loaded, the addon name and an addon table are passed to the file through '...'. The same addon table is passed to every file loaded by a particular TOC file (example at the top of a Lua file: "local addonName, addonTable = ...;".
      • "motionScriptsWhileDisabled" attribute added to buttons. This allows "OnEnter" and "OnLeave" to fire while the button is disabled.
      • "GetFileHeight()" and "GetFileWidth()" added to Texture objects. 0 is returned if no texture file is associated with the texture.
      • You can now query for a list of completed quests with "QueryQuestsCompleted()" then wait for the "QUEST_QUERY_COMPLETE" event, and call "etQuestsCompleted()".
    • For additional notes on Lua and XML changes please visit the UI & Macros forum.
    Graphics
    • A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). If you are experiencing random crashes related to file read errors or out of memory, this new backend may help. To enable the new backend, add the following line to your Config.WTF file: SET gxApi "d3d9ex". For more information please visit our Technical Support forum.
    Professions
    • Enchanting
      • Enchant Weapon - Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster's target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.
      • Enchant Weapon - Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.
    • First Aid
      • The training costs for most bandages have been reduced.
    • Fishing
      • The all-new Kalu'ak Fishing Derby, a test of fishing skill with a healthy dash of luck, has come to Northrend! Every Saturday beginning at 2 PM players can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him this shark. This champion fisher will be rewarded in-kind for returning with the first catch. Those who aren't able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave. It is said that these sharks' favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do the trick.
    • Mining
      • Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.
    Quests
    • Weekly raid quests are now available from Archmage Lan'dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.
    • For the various Icecrown Bomber quests at Aldur'thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform.
    • Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders.
    • Brittle Revenants, quest creatures fought for the Sons of Hodir daily quest "Hot and Cold," no longer cast Shield Slam.
    Achievements
    • The Achievements to get exalted with the Warsong Gulch, Arathi Basin, and Alterac Valley factions have been removed from their respective "Master of" Meta-Achievements. Special titles will be offered to those who reach exalted with these factions.
    • "The Party's Over" has been removed from Achievements and is no longer a part of the "Glory of the Hero" Meta-Achievement.
    • "Master Angler of Stranglethorn" has been changed to "Master Angler of Azeroth" and can be achieved by winning either the Kalu'ak Fishing Derby or the Stranglethorn Fishing Extravaganza.
    Reputation
    • Commendation Badges which award reputation with various Wrath of the Lich King factions can be purchased with Emblems of Triumph in Dalaran. Each badge costs 1 Emblem of Triumph.
    • Gaining reputation with the Ashen Verdict in Icecrown Citadel will grant players access to upgradeable rings from Ormus the Penitent. Players can switch between the type of ring (melee/caster/tank/healer) at any point in the upgrade path for 200g.
    • The following reputations have been sped up by roughly 30%:
      • Argent Crusade
      • Alliance Vanguard
      • Horde Expedition
      • Kirin Tor
      • Knights of the Ebon Blade
      • Sons of Hodir
      • Wyrmrest Accord
    • Sons of Hodir quests now give more reputation overall.
    • Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).
    Items
    • Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King Arena sets now provides 100 resilience and 29 spell power or 50 attack power. The current four-piece bonus will remain, however it also now provides 88 spell power or 150 attack power.
    • Bind-on-Account Items: Players can now mail Bind-on-Account items to characters on the same account and realm regardless of faction. Please note this only applies to Bind-on-Account items. Other items or gold cannot be sent via mail to characters on the same realm and account if they are from differing factions.
    • Death Knight Tier-9 4-Piece Bonus (Damage-Dealing): This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague.
    • Glyphs
      • Death Knights
        • Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.
      • Druids
        • Glyph of Rapid Rejuvenation: This glyph allows for the druid's haste to reduce the time between the periodic healing effects of Rejuvenation.
      • Mages
        • Glyph of Improved Scorch: Renamed Glyph of Scorch. This glyph now increases the damage of Scorch by 20%.
        • Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to last indefinitely, but it can no longer cast Freeze.
      • Priests
        • Glyph of Mind Flay: This glyph now increases the damage done by Mind Flay by 10% when the target is afflicted with Shadow Word: Pain.
        • Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow Word: Pain now restore 1% of the priest's base mana with this glyph.
        • Glyph of Shadow: While in Shadowform, this glyph causes non-periodic spell critical strikes to increase spell power by 30%, up from 10%, of the priest's total spirit for 10 seconds.
      • Shamans
        • Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.
      • Warlocks
        • Glyph of Life Tap: The effect of this glyph now has a chance of activating when Dark Pact is used.
        • Glyph of Quick Decay: This glyph allows for the warlock's haste to reduce the time between periodic damage effects of Corruption.
      • Warriors
        • Glyph of Victory Rush: This glyph now increases the critical strike chance of Victory Rush by 30%, regardless of the percentage of the target's remaining health.
    • Haris Pilton now sells a new 24-slot bag! She has stubbornly decided to remain in Shattrath City, so those interested should seek her out there.
    • Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takk's Nest rather than as a drop from Takk the Leaper.
    • Icecrown Citadel Items: Normal and Heroic versions of Icecrown Citadel rings and trinkets are considered Unique-Equipped and cannot be used at the same time.
    • Sceptor of Celebras: Since this item is no longer needed as a key, Celebras will no longer give one out to a player who loses it. The item can now be sold or disenchanted as normal.
    • Shaman Tier-9 4-Piece Set Bonus (Elemental): This set bonus now does an additional 10% of Lava Burst's initial damage over time instead of increasing the size of the Lava Burst.
    Bug Fixes
    • Items
      • Ancient Pickled Egg: This item can no longer be triggered by Life Tap.
      • Brutal Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it).
      • Costumes: Various costumes from holidays, items, and quests that previously were cancelled by getting on a mount will now cause an error message when the player attempts to mount instead of cancelling the costume.
      • Carapace of the Old God: Now tradable using the Bind-on-Pickup trade system.
      • Crystalforged Trinket: Can now be refunded at its vendor.
      • Dragonslayer Set: No longer displays a duration on the Nature's Ally buff.
      • Drums of the Forgotten Kings: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
      • Drums of the Wild: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
      • Eating and Drinking: Eating and drinking are now cancelled and prevented while in a vehicle as a passenger.
      • Figurine: Emerald Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
      • Figurine: Talasite Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
      • Fire Hardened Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it).
      • Giantstalker Set: No longer displays a duration on the Nature's Ally buff.
      • Gul'dan's Regalia Set: Tooltip corrected to indicate increased damage for all pet attacks, not just abilities.
      • Husk of the Old God: Now tradable using the Bind-on-Pickup trade system.
      • Idol of Flaring Growth: Now has a detailed combat log tooltip.
      • Idol of Lunar Fury: Now has a detailed Combat log tooltip.
      • Idol of The Corruptor: Now has a detailed Combat log tooltip.
      • Insignia of the Alliance: Item level changed to 60.
      • Insignia of the Horde: Item level changed to 60.
      • Level 58 PvP Items: A variety of PvP items with a minimum level of 58 were not being translated properly when a player used the Paid Faction Change service. That has been corrected. Paladin- and shaman-specific items still will not be translated, as there is no opposite version to translate them into.
      • Liadrin's Plate Set: No longer incorrectly reduces the cooldown on Divine Shield.
      • Lightning Capacitor: Combat log tooltip for Electrical Charge updated to include more detailed information.
      • Nightsong Regalia Set: The bonus to Rejuvenation from this set will now work properly with the Idol of Rejuvenation equipped. In addition, the instant heal provided now has a correct combat log tooltip.
      • Noggenfogger Elixir: Players shrunk while under the effects of this item will now be able to mount.
      • Quel'dorei Channeling Rod: Spelling error corrected.
      • Quel'dorei Sash: Spelling error corrected.
      • Quel'dorei Guard: Spelling error corrected.
      • Qiraji Bindings of Command: Now tradable using the Bind-on-Pickup trade system.
      • Qiraji Bindings of Dominance: Now tradable using the Bind-on-Pickup trade system.
      • Reclaimed Shadowstrike: No longer has a cooldown to create Reclaimed Thunderstrike.
      • Reinforced Shadowstrike: No longer has a cooldown to create Reinforced Thunderstrike.
      • Reins of the Swift Frostsaber: The mount learned from this item no longer triggers a global cooldown.
      • Runescroll of Fortitude: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
      • Seaspray Albatross: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
      • Sigil of Virulence: Now has a detailed combat log tooltip.
      • Solace of the Defeated: Can no longer be triggered by spells with a base cost of 0.
      • Solace of the Fallen: Can no longer be triggered by spells with a base cost of 0.
      • Spirit of Eskhandar Set: This set no longer requires Eskhandar's Collar to complete (that item can no longer be acquired).
      • Swift Horde Wolf: The mount learned from this item no longer triggers a global cooldown.
      • The Egg of Mortal Essence: This item can no longer be triggered by Life Tap.
      • Tier 2 Helmets: Looting these items from Nefarion in Blackwing Lair will no longer trigger the Onyxia's Lair (level 60) Feat of Strength achievement.
      • Totem of Quaking Earth: This totem will no longer sometimes grant unintended bonus healing.
      • Turalyon's Plate Set: No longer incorrectly reduces the cooldown on Divine Shield.
      • Veklor's Diadem: Now tradable using the Bind-on-Pickup trade system.
      • Warmth of Forgiveness: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
      • Windrunner Set: The set bonus which grants Greatness to the hunter's pet will no longer spuriously show the hunter also gaining that buff.
      • Worldbreaker Garb Set: The Electrified effect caused by this set now has detailed combat log tooltips.
    • Racial Abilities
      • Arcane Torrent: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs. In addition, this ability will now be properly noted and displayed as an interrupt in the cast bar UI.
      • Every Man for Himself: Disconnecting while rooted will no longer sometimes trigger this ability.
    • Classes
      • Death Knights
        • Bloody Strikes: Now properly increases the damage displayed in the tooltips of Blood Strike and Heart Strike.
        • Bone Shield: Tooltip corrected to indicate the player has the correct number of bones.
        • Chains of Ice: This ability will no longer appear to land on targets which are immune.
        • Desecration: The debuff from this ability will no longer sometimes appear as if it were cast by someone else. In addition, the visual and snare from this ability will now both dissipate at the same time. Further, this talent will now respect snare immunities, and no longer sometimes snare immune targets.
        • Frost Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.
        • Glyph of Bone Shield: Now updates the number of charges in the Bone Shield tooltip.
        • Glyph of Dark Death: Now updates the tooltip on Death Coil. In addition, its own tooltip has been clarified to indicate it also applies to healing from Death Coil.
        • Glyph of Death's Embrace: Now updates the tooltip on Death Coil to indicate runic power is refunded.
        • Glyph of Heart Strike: Now updates the tooltip on Heart Strike to indicate Heart Strike applies a movement snare.
        • Glyph of Icebound Fortitude: Now updates the tooltip on Icebound Fortitude to show increased damage reduction.
        • Glyph of Plague Strike: Now updates the damage shown in Plague Strike's tooltip.
        • Glyph of Unbreakable Armor: Now updates the tooltip on Unbreakable Armor. Tooltip on glyph modified to make its effect more clear as well.
        • Master of Ghouls: Tooltip typo corrected.
        • Night of the Dead: Tooltip typo corrected.
        • Obliterate: This ability will no longer sometimes fail to do additional damage based on diseases on the target.
        • Raise Ally: While this spell is active on a target, they will not be sent to the graveyard, prematurely ending the spell.
        • Raise Dead: It is no longer possible under some circumstances to use a Risen Ghoul to cause neutral guards to attack opposite faction players.
        • Strangulate: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
        • Taste of Blood: Corrected inaccurate information in combat log tooltip.
        • Unholy Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.
      • Druids
        • Glyph of Hurricane: Now modifies the spell tooltip on Hurricane to indicate the spell also applies a movement slowing effect.
        • Hurricane: When cast from Bear Form, Cat Form, or Dire Bear Form, this spell will now channel properly instead of stopping the channel as soon as the shapeshift is cancelled.
        • Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation. Tooltip error corrected.
        • Nature's Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes.
        • Swipe (Bear): Tooltip corrected to display 8 yard range.
        • Rejuvenation: Druids will no longer get a more powerful spell error message when attempting to overwrite a Rejuvenation they cast.
      • Hunters
        • Concussive Barrage: This ability is no longer subject to spell reflects.
        • Explosive Trap: The damage from this trap will now scale properly with the hunter's attack power.
        • Glyph of Immolation Trap: Now properly increases damage by 100%. In addition, this glyph will now modify the tooltip of Immolation Trap correctly.
        • Glyph of Mending: This glyph will now modify the amount healed in the tooltip on Mend Pet.
        • Point of No Escape: It is no longer possible to gain benefit from this talent multiple times by having a target affected by multiple of the same hunter's traps. In addition, Freezing Arrow will no longer incorrectly provide a critical strike bonus to players beyond the hunter with this talent.
        • Roar of Sacrifice: Corrected tooltip error.
        • Silencing Shot: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
        • Volley: The tooltip for this ability will now update properly from haste.
      • Mages
        • Arcane Concentration: The interaction of this talent with Arcane Missiles has been restructured. Instead of an Arcane Missiles cast triggering the talent, each missile has an independent (but reduced) chance to trigger this talent. In addition, the talent will no longer sometimes be triggered from misses by Arcane Missiles, Arcane Blast, and Blizzard.
        • Blast Wave: Tooltip typo corrected.
        • Blizzard: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage. Also fixed a bug where some trinkets were not triggered by this spell.
        • Cone of Cold: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
        • Dalaran Intellect: Mages will now be properly blocked from casting this spell when the target has a more powerful version of the buff.
        • Deep Freeze: This spell will no longer consume two charges of Fingers of Frost when it misses its target.
        • Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.
        • Frost Nova: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
        • Frostbolt: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
        • Glyph of Mirror Image: Now updates the tooltip on Mirror Image to show 4 images are summoned.
        • Ignite: Now correctly benefits from the dispel resistance granted by the Arcane Subtlety talent. In addition, this talent will now properly include in its damage calculation any damage of the initial fire critical strike that was absorbed.
        • Ice Lance: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
        • Improved Scorch: This talent no longer causes a bug that removes all resilience from pets.
        • Mirror Image: The mirror images summoned will no longer sometimes appear as shades before taking on the appearance of the casting mage.
        • Prismatic Cloak: Rank three of this talent will now properly modify the tooltip on Invisibility to indicate the effect is instant.
        • Slow Fall: This spell can now activate trinkets that can trigger from casting a helpful spell.
        • Winter's Chill: This talent no longer causes a bug that removes all resilience from pets.
      • Paladins
        • Aura Mastery: The animation for this ability will no longer be extra bright when used with Concentration Aura active.
        • Beacon of Light: The effect of this ability will no longer sometimes continue past the duration of its buff. In addition, the duration when used with the Glyph of Beacon of light will now correctly be 1.5 minutes. Finally, the tooltip was corrected to indicate benefitting targets must be in the paladin's party or raid.
        • Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
        • Blessing of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
        • Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
        • Devotion Aura: When in a party with another paladin using a different rank of this ability, it is no longer possible to see two different Devotion Aura icons displayed as buffs.
        • Divine Sacrifice: This ability now properly counts all damage transferred against its limit, instead of not counting some damage.
        • Greater Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
        • Greater Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
        • Guardian's Favor: Corrected a tooltip error in rank 1 of this ability.
        • Hand of Freedom: It is no longer possible to use this ability while under the effects of the druid spell Cyclone. In addition, disconnecting while rooted will no longer sometimes trigger casting this on oneself.
        • Hand of Reckoning: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
        • Hand of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
        • Heart of the Crusader: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
        • Judgements of the Just: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
        • Judgement of Righteousness: The damage from this ability will no longer sometimes increase when the paladin's agility increases (only occurred with low strength and high agility).
        • Judgement of Wisdom: Corrected incorrect information in the combat log tooltip.
        • Retribution Aura: It is no longer possible under some circumstances for the UI to display buffs from two different ranks of this ability.
        • Seal of Corruption: Tooltip corrected to list the actual amount of damage done instead of a higher number.
      • Priests
        • Glyph of Power Word: Shield: The heal caused by this glyph will now correctly use the casting priest's critical strike chance instead of the target's.
        • Inspiration: The tooltip now correctly indicates that it also functions with Prayer of Mending.
        • Levitate: This spell can now activate trinkets that can trigger from casting a helpful spell.
        • Mass Dispel: Some trinkets which were not triggered properly by this spell will now work correctly when Mass Dispel is cast.
        • Mind Flay: The rank 1 tooltip has been corrected to indicate the accurate damage and snare effect. In addition, this ability will now work correctly with [target=focus] and [target=mouseover] macros.
        • Prayer of Mending: Inspiration and Divine Aegis can no longer be incorrectly triggered by this spell for priests who do not have those talents.
        • Silence: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
        • Spirit Tap: This talent can no longer be triggered by the death of the priest's Jewelcrafter Stone Statues.
      • Rogues
        • Ambush: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
        • Backstab: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
        • Deadly Poison: Another rogue using a higher rank of this poison will no longer prevent the lower rank Deadly Poison from being applied to the target.
        • Eviscerate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
        • Glyph of Rupture: Now updates the duration on Rupture's tooltip.
        • Killing Spree: Entering a vehicle will now cause this ability to halt, and attempting to use it while on a vehicle will result in an error message.
        • Mutilate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage. In addition, the damage from this ability can now be blocked.
        • Sinister Strike: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
        • Slice and Dice: Improved Slice and Dice and Glyph of Slice and Dice now update the duration of this ability.
        • Throwing Specialization: Deadly Throw will no longer cause multiple spell interruption combat log entries when used with this talent.
      • Shamans
        • Glyph of Earthliving Weapon: Now updates the tooltip for Earthliving Weapon.
        • Glyph of Lesser Healing Wave: Tooltip and functionality corrected to ensure this glyph will cause extra healing from Lesser Healing Wave regardless of which shaman cast Earth Shield on the target.
        • Hex: Players are no longer able to use Battlemaster trinkets while under the effects of this spell.
        • Mana Tide Totem: The tooltip on this spell will now be modified properly by the Glyph of Mana Tide Totem.
        • Thunderstorm: It is no longer possible to use this ability while under the effects of the Druid spell Cyclone.
      • Warlocks
        • Conflagrate: This spell will no longer benefit inconsistently from the talents Emberstorm and Improved Immolate, as well as the Glyph of Immolate and Tier 9 set bonus. Just as for Immolate, all stacking percentage increases will be applied additively instead of multiplicatively (+10% and +20% make +30% instead of +32%). In addition, Conflagrate used with Shadowflame will now scale properly from spell power.
        • Curse of the Elements: Rank 4 has been increased to 11%, up from 10%.
        • Drain Soul: This spell now deals 4 times the normal damage for all ranks. Previously it was only ranks 6 and above.
        • Glyph of Conflagrate: Now updates the tooltip of Conflagrate to remove reference to Conflagrate removing an Immolate or Shadowflame effect on the target.
        • Glyph of Siphon Life: This glyph will now modify the tooltip on Siphon Life correctly.
        • Glyph of Unending Breath: Now updates the tooltip on Unending Breath to indicate it increases swim speed.
        • Hellfire: Dealing damage to another player with this ability will now put the Warlock in combat.
        • Improved Shadow Bolt: This talent no longer causes a bug that removes all resilience from pets.
        • Soul Link: Damage transferred via this ability can now be prevented by damage absorption effects.
        • Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and have all been adjusted to a 10-yard radius.
      • Warriors
        • Blood Frenzy: This debuff is no longer considered a Bleed effect that can be removed separately from the actual Bleed effect which caused it.
        • Bloodrage: Tooltip now adjusts to show effect of Anger Management on this ability.
        • Glyph of Cleaving: Now updates the tooltip of Cleave to show that more targets are struck by the ability.
        • Glyph of Hamstring: Now updates the tooltip of Hamstring to indicate it has a chance to immobilize.
        • Glyph of Vigilance: Now updates the tooltip on Vigilance to show that more threat is transferred.
        • Mocking Blow: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
        • Rampage: Rampage now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.
        • Recklessness: Heroic Throw and Shattering Throw will now benefit from this ability and consume charges of this ability. In addition, Recklessness now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.
        • Sudden Death: Corrected inaccurate information in combat log tooltip.
        • Sweeping Strikes: Corrected inaccurate information in combat log tooltip.
        • Vigilance: The threat transfer granted by this ability will now reactivate when Tricks of the Trade or Misdirection cast by the Vigilance target expires.
        • Warbringer: Tooltip typo corrected.
    • Game Systems
      • Target Effects: When this UI feature is activated, Fear, Silence, Frostbolt, and Hamstring will all now display text over the target's head indicating what type of effect has been applied.
    • Battlegrounds
      • Strand of the Ancients
        • The "Let the Battle for the Strand of the Ancients" message should no longer appear twice in round 2. It also now appears correctly at the beginning of round 1.
        • Storm the Beach should now be correctly granted to the Horde when they start round 1 on offense.
        • The east Antipersonnel Cannon at the Amethyst gate should no longer be able to shell the graveyard flag.
        • Fixed an order of operations issue where players would sometimes not be resurrected or clear their Inactive debuff at the end of the 1st round.
    Mac Client Changes and Fixes
    • Rewrote OpenGL implementation for Intel Macs with Mac OS X 10.5.7 or later.
    • Fixed an issue with TrackPad scrolling on Macbooks/Macbook Pros behaving erratically.
    • Fixed the lightning effect on Thorim's hammer in Ulduar.
    • Fixed a crash that could occur on low-end Macs during the second phase of The Black Knight encounter.
    • Fixed a crash when recording in-game movies on Macs that have Intel GMA x3100 video chipsets.
    • Added support for mapping all 15 buttons on the SteelSeries World of Warcraft Mouse via the in-game key bindings.